I still need help. But at least I've finalised what I'd like to have as the Boss. Take a look at the list:
- The boss is a Dropship from the Airpower Mod, or Single Player intro. It is, in a way, going to represent the HKs from the Terminator series.
- The Dropship's skin will be blue, as if you were in an Airpower CTF game and on the Blue team. This skin looks cooler, trust me!
- The Dropship will be 50% larger than it normally is (DrawScale3D set to 1.5 on all axises).
- The Dropship will be able to move fast.
- The Dropship will be armed with the weapons of a Leviathan: fast homing missiles and the beam cannon. The boss can nearly always fire the missiles, but will remain motionless while firing the beam cannon. During this time it is vulnerable, as it also cannot fire it's missiles while using the beam cannon.
- The Dropship's vision/hearing range will be VERY excellent, meaning it will be difficult (but not impossible) to "sneak up" on it.
That's about it. Now if someone could tell me how I'd go about making this boss real and fightable in my FHI-Encircled map, then I'll go do it, and release it again!
(Thanks in advance....I hope!) *is desperate*
- The boss is a Dropship from the Airpower Mod, or Single Player intro. It is, in a way, going to represent the HKs from the Terminator series.
- The Dropship's skin will be blue, as if you were in an Airpower CTF game and on the Blue team. This skin looks cooler, trust me!
- The Dropship will be 50% larger than it normally is (DrawScale3D set to 1.5 on all axises).
- The Dropship will be able to move fast.
- The Dropship will be armed with the weapons of a Leviathan: fast homing missiles and the beam cannon. The boss can nearly always fire the missiles, but will remain motionless while firing the beam cannon. During this time it is vulnerable, as it also cannot fire it's missiles while using the beam cannon.
- The Dropship's vision/hearing range will be VERY excellent, meaning it will be difficult (but not impossible) to "sneak up" on it.
That's about it. Now if someone could tell me how I'd go about making this boss real and fightable in my FHI-Encircled map, then I'll go do it, and release it again!
(Thanks in advance....I hope!) *is desperate*