UE3 - UT3 How do you insert a sound in kismit?

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DerickVonD

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Jan 15, 2009
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I'm trying to create a sound using kismit. I have a door that opens and shuts. I don't want to use a sound in the properties of the mesh. I want to use kismit for the sound, because I'm having problems using the sound in the properties.
 

DerickVonD

New Member
Jan 15, 2009
28
0
0
I'm trying to create a sound using kismit. I have a door that opens and shuts. I don't want to use a sound in the properties of the mesh. I want to use kismit for the sound, because I'm having problems using the sound in the properties.

Here's my issue with using InterpActor properties, I'm making a door that you use with multiple triggers so you can "use" (press a key to activate) the door. I tried using a trigger volume for this but the trigger volume doesn't come into kismet with a "use" function; only "touched" and "touched status", anyway, so the switches move the door 90 degrees like your average swing door, I have it set up so that it's realistic where you have to get within range of the door handle to move the door back and forth.
Now if I don't find a way do get all the door sounds in kismet, and use the door properties in the InterpActor, what happens is I get a glitch when the door opens and I can still use the triggers i have set up to open the door but then (and here's the glitch) I still here the "door opened\closed sounds play each time I hit the switch, I thought about making a delay on the switch but that only works per switch where I have multiple switches any advise will be appreciated.
 

Wormbo

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Jun 4, 2001
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Wouldn't it make sense to simply ignore the Use event or at least not make it play the Matinee again until the door started closing again?

I had the same problem with Quake-style doors (i.e. open for proximity and damage) and solved it using the following script:
attachment.php
 

Attachments

  • DamageProximityDoor.png
    DamageProximityDoor.png
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DerickVonD

New Member
Jan 15, 2009
28
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I don't know if Iwant ignore the Use event,I want the player to have to press a key to open the door.I don't
know how to do anything like that in matinee because im a newbie at that aspect of the program, making textures
normal maps, masks ect... static meshes and level design im a master at, just didnt do that much with kismet
and i lack the proper tutorials and i'm not much of a scripter either, I just used common sence to figure out
how to do most of what Iv done in Kismet which is simple doors and a few more complex movers with more moving
parts ie: a castle door going up with gears rotating ect.and a few lights and simple crap like that, I'm gonna
take a programming course soon dont know if that will help me or not just wish i could find some more advanced
tuts online about kismet
 
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