Sir_Brizz said:
What specific limitations, if you don't mind my asking? Epic obviously wouldn't have a problem like that since they can change whatever they want in the engine...
We agree, it probably could be done, and there have been lots of hours by our Jb and a handful of skilled community coders exploring the idea. However, the issue becomes is the result worth the time/effort required to pull it off (as is the case with so many other cool ideas - coders can really bring a party down sometimes, what with all their insistence on dealing with reality and whatnot
)
This is from our dev section some time ago, but I don't think Jb would mind me quoting him here on this:
"... starting with UT2k3 your player consist of a pawn and a controller class. The controller is what handles your input (or its a bot class) as it "posseses" your pawn, and the pawn is just what we see. The problem we have is that when you enter the vehicle, you "un-posses" the player pawn and now possess the vehicle. The problem stems from the fact that your weapons are keep in your player pawn class which looses all direct control when you posses the vehicle. What we have been able to do is hack in a way to do some firing, but its not at all what we need to do to be the same thing. There are other things going on when you hit fire and the code stars firing. These are all hidden in native code. Solid Snake and I have discussed it and we dont see any way out with the current design. Not saying we could not get it to work, but when we look at the time and the unknown it seems to be too high of a price to pay when the outcome is an uknown at best. "