Hourences Textures! new DM underway <---

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Sarevok

...
Jun 4, 2002
722
0
0
Kuwait
man there's gonna be like 10 Hour DM maps released in the next couple of months :p
the layout isn't bad so far CC, it's hard to get a feel for it since the map isn't complete, so hard to comment on the flow
one thing I would change is the size of the loose floor tiles, maybe scale them down a half
 

ChaosCrisis

aka AJSchiavoni
Aug 28, 2004
31
0
0
43
I'm Everywhere
www.planetunreal.com
Sarevok said:
man there's gonna be like 10 Hour DM maps released in the next couple of months :p
the layout isn't bad so far CC, it's hard to get a feel for it since the map isn't complete, so hard to comment on the flow
one thing I would change is the size of the loose floor tiles, maybe scale them down a half

Doh, good idea .. Ill change the whole floor to 0.5 and adjust the brushes...
I was thinking making duct work that was connected through out the facility. My plans have it but im not sure how it work out with the 3rd floor. The third floor is planed to be open and as if the roof was blown off, with pipes and metal scappered everywhere but I want to do that so it doesn't slow the flow :lol:

also i want add good camping places, as well as other features so gamers would find something that they would all like...
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
I would suggest moving the textures you use to MyLevel, then people don't have to download a 55Mb file in order to play (which I doubt 99% of people want to do)