I don't know if anyone has posted about this before but, eh 
I am going to list all the different types of HOMS I know of give them all krappy corny names and ask if anyone know how to get rid of the specific ones and what cuases them... for refernce sake.
Hidden HOM:===
looks like a normal surface. Looks like every thing is ok, but it
isn't really there and you can walk thru it to the outter part of
the map.
Ive had this happen to me twice. In one cases it involved another brush that was inproperly built, ie vertixes off the grid
In the second case the HOM was the entire side of a terrain brush. I made another terrain brush on that side(matched all the vertices between them) and cut it and the HOM was gone.
A way to look for this HOM without actualy running through it is to shoot it. projectiles and traces will not collide with it.
Shy HOM:===
Looks like a normal surface but turns into a HOM when you look
away.
Happens to me all the time. Normaly when the map get big and complicated. I have no idea whats caused them.
Look in all directions in all areas. there pretty easy to find
Edge HOM:===
The edges between surfaces ... err not sure how to explain it..
ALWAYS happens to me. I dunno maybe its a Graphics card problem..
Solid HOM:===
A regular HOM. The surface is all w3rd lookin' but is still solid.
Pretty obvious one with many causes and solutions. SOmetimes moveing a Vertex that is near the HOM will fix it. but usualy it just means time to zone
NonSolid HOM:===
A regular HOM The surface is all w3rd lookin' but it
isn't really there and you can walk thru it to the outter part of
the map.
Same as a Solid HOM as far as I know...
InstaGib HOM:==
Touching this HOM kills you instantly. even in GOD mode
see below..
If any one else has a different type of HOM or its cause, solution post it!
I am going to list all the different types of HOMS I know of give them all krappy corny names and ask if anyone know how to get rid of the specific ones and what cuases them... for refernce sake.
Hidden HOM:===
looks like a normal surface. Looks like every thing is ok, but it
isn't really there and you can walk thru it to the outter part of
the map.
Ive had this happen to me twice. In one cases it involved another brush that was inproperly built, ie vertixes off the grid
In the second case the HOM was the entire side of a terrain brush. I made another terrain brush on that side(matched all the vertices between them) and cut it and the HOM was gone.
A way to look for this HOM without actualy running through it is to shoot it. projectiles and traces will not collide with it.
Shy HOM:===
Looks like a normal surface but turns into a HOM when you look
away.
Happens to me all the time. Normaly when the map get big and complicated. I have no idea whats caused them.
Look in all directions in all areas. there pretty easy to find
Edge HOM:===
The edges between surfaces ... err not sure how to explain it..
ALWAYS happens to me. I dunno maybe its a Graphics card problem..
Solid HOM:===
A regular HOM. The surface is all w3rd lookin' but is still solid.
Pretty obvious one with many causes and solutions. SOmetimes moveing a Vertex that is near the HOM will fix it. but usualy it just means time to zone
NonSolid HOM:===
A regular HOM The surface is all w3rd lookin' but it
isn't really there and you can walk thru it to the outter part of
the map.
Same as a Solid HOM as far as I know...
InstaGib HOM:==
Touching this HOM kills you instantly. even in GOD mode
see below..
If any one else has a different type of HOM or its cause, solution post it!
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