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Homeworld Heavy Corvette brush? Oh my....

Discussion in 'Mapping' started by DeeperShade, Oct 13, 2001.

  1. DeeperShade

    DeeperShade Banned

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    I made this model as part of a tutorial. If your familiar with the PC game Homeworld then you'll see that its an exact replica.

    Ive included the .dxf incase anyone wants to put in their map :)

    [​IMG]

    Im texturing it atm so it can be scripted.
    The texture you see there is just so you can see the object clearly ;)
     
  2. LP

    LP *wants to be your friend*

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    LOOKS COOL..

    BTW , how did u make the wireframe skin?
    and how did u rotate the front , i keep getting odd inside out shapes when i try and rotate stuff
     
  3. DeeperShade

    DeeperShade Banned

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    Same way i make my normal skins. I flatten the mesh out, render in wireframe mode, and then use UVW mapping to match it. Means that nothing gets distorted. ;)

    Er, rotate the front? I dont understand what you mean
     
  4. LP

    LP *wants to be your friend*

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    u know...when u create a profie , and rotate it a number of degrees(180 for urs)
    like the 2d shape editorin UED , or did u make it a different way??
     
  5. DeeperShade

    DeeperShade Banned

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    You'll have to ignore the space texture.. its pretty crappy but anyway...

    It was made in 3dsmax and then imported into UED as a brush..
     
  6. LP

    LP *wants to be your friend*

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    i know it was made in 3d studio , im asking how u made that curved part in MAX
    and i was saying i think its similar to the 2d shape editor

    and the lighting is MAX is wayyyy better than the Ued Version :D
    well , it would need to be , considering the price it is
     

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