Had a go at 2 DM levels:
DM-Precision,
The lack of health is irritating IMO, also I didn't like how every weapon have their 2 ammo pack right next to them. Other than that one of the wall texture is extremely repeated.
Good level though, not too open or tight, was great.
Slain's,
I think the Materials are really awesome, they have a little different specular look to them, and I'm glad he got rid of the ass ugly, florescent Green lines that just didn't worked
. The level itself looks even better in game. But I have to agree with Hourences, the sky just don't cut it. However I like the little star touch you did to it Slain. As for the gameplay, I can't really tell since the AI's are retarded in TDM, and since this is specifically designed for TDM... looks tight though
Did you made the textures?