Hi,
i have a server full of people often of time...
and i have this error with newmap that use ece
what appens ? if just me or its a bug in code ?
check this
(its very bad when you plau vctf and is 4-4 in overtime and the game crash )
can you help me ? the WoRM2k4eceB1.zip resolve this bug ?
Critical: MutWoRM_w VCTF-LS_Spookyville-SE.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject:rocessEvent
Critical: (PawnCollisionCopy VCTF-LS_Spookyville-SE.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: UObject:rocessEvent
Critical: (BS_xPlayer VCTF-LS_Spookyville-SE.BS_xPlayer, Function Engine.PlayerController.ServerUse)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor BS_xPlayer)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level VCTF-LS_Spookyville-SE
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
i have a server full of people often of time...
and i have this error with newmap that use ece
what appens ? if just me or its a bug in code ?
check this
(its very bad when you plau vctf and is 4-4 in overtime and the game crash )
can you help me ? the WoRM2k4eceB1.zip resolve this bug ?
Critical: MutWoRM_w VCTF-LS_Spookyville-SE.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject:rocessEvent
Critical: (PawnCollisionCopy VCTF-LS_Spookyville-SE.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: UObject:rocessEvent
Critical: (BS_xPlayer VCTF-LS_Spookyville-SE.BS_xPlayer, Function Engine.PlayerController.ServerUse)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor BS_xPlayer)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level VCTF-LS_Spookyville-SE
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.