The Launcher! -a variant on the Redeemer
(mad coding required but hey!)
Here's the scenario: You obtain a Launcher... you are now a
Launcherbearer(LB)!
You move into position... your enemy approaches within range... you aim and
fire and the enemy player/bot gets sucked into your weapon(!)...This would
ideally involve 'shrinker' type animation. From your preys POV they would
go into spectate mode above you, able to look around but not to move
away... until...) you sooner or later press (alt?)fire and your prey is
launched a la redeemer -only about 10 times faster (launch velocity could
also be configurable).
Upon impact, the prey (naturally) explodes. Well you would, wouldn't you!
The impact of the human missile could be directly related to the
configured speed (faster = bigger bang) inversely related to the configured
speed (slower = bigger bang which would be a more 'balanced' approach), OR
both speed SPEED impact explosion/damage could be separately configurable.
Although it would also suit classic DM play, I mainly envision the Launcher
as a teamgame weapon.
As LB, you could steer the launched player like a redeemer missile by
opting to share your victims point of view as they hurtle
(presumably)towards their teammates(!!!). If the LB is killed while the
missile is in flight then control of the launched prey would end and they
would be left to the mercy of the in-game physics -unless their
translocator skills are way sharp and/or they have jumpboots ;-)
The LB could release the prey from ballistic bondage by alt-firing while
they are in flight over -say- a sea of lava, or just from up in the upper
reaches of the skyboxizza anyone?
Maybe suitable cries of pain/fear could be forced from the prey while
they're in flight. It would be great if all players could hear them:
imagine being the flagcarrier on Face just about to enter your base when
you hear a teammates anguished cries..growing louder..from above...!
Another configurable option could be to make the launcher unstable once
loaded: after a configurable time period (indicated by warning beeps?) the
launcher could explode with a Redeemer-type blast destroying the bearer his
unlaunched prey and any unfortunate bystanders.The Launcher would share
some of the other characteristics of the redeemer it replaces: one shot
only (i.e. you can only capture ONE opponent - although on second thoughts
sucking up multiple enemies could be fun in a Jailbreaky kind of a way
(spit em out on a First-In-First-Out basis) - obviously, the self
destruct/instability of the Launcher would have to be damped down for this
to work and the steerability option for the multiple 'warheads' would
probably have to go. Then the game could become 'find the enemy LB' to
release your team! Or defend like hell until your teammates are released
or returned to you at high speed. 'Incoming!' indeed!
If you die with a loaded Launcher the 'ammunition' would revert back to
independent player status after a (configurable?) time period eg 3 seconds
or alternatively simply explode!.
It has also occurred to me that it could be interesting to have the option
of "Launching" teammates eg FlagCarriers or would- be FlagRunners. It
would make the dynamics of capping the enemy flag VERY interesting. To take
advantage of this strategy the LB and flag carrier would have to coordinate
their flag run. The LB would not only have to stay alive long enough to
suck up the flag carrier, they would have to launch their carrier before
all were 'redeemed', then stay alive long enough for the carrier to make it
back to base. In this mode the launchee would have to rely on the LB to
release them at the right moment. if the flagbearer dies, the flag could
either 'land where it falls' OR return instantly to its home base. I don't
see the Launcher adding anything to Assault or Domination
so there you have it, the Launcher.
If you want to code it or know someone else who might want to code it
please let me know. I think this weapon could seriously own. I lack the
time and the skillz to code it myself, but will continue to shop the idea
around if *you're* not interested in taking it further.
derry
//
Slightly edited by Postal
(mad coding required but hey!)
Here's the scenario: You obtain a Launcher... you are now a
Launcherbearer(LB)!
You move into position... your enemy approaches within range... you aim and
fire and the enemy player/bot gets sucked into your weapon(!)...This would
ideally involve 'shrinker' type animation. From your preys POV they would
go into spectate mode above you, able to look around but not to move
away... until...) you sooner or later press (alt?)fire and your prey is
launched a la redeemer -only about 10 times faster (launch velocity could
also be configurable).
Upon impact, the prey (naturally) explodes. Well you would, wouldn't you!
The impact of the human missile could be directly related to the
configured speed (faster = bigger bang) inversely related to the configured
speed (slower = bigger bang which would be a more 'balanced' approach), OR
both speed SPEED impact explosion/damage could be separately configurable.
Although it would also suit classic DM play, I mainly envision the Launcher
as a teamgame weapon.
As LB, you could steer the launched player like a redeemer missile by
opting to share your victims point of view as they hurtle
(presumably)towards their teammates(!!!). If the LB is killed while the
missile is in flight then control of the launched prey would end and they
would be left to the mercy of the in-game physics -unless their
translocator skills are way sharp and/or they have jumpboots ;-)
The LB could release the prey from ballistic bondage by alt-firing while
they are in flight over -say- a sea of lava, or just from up in the upper
reaches of the skyboxizza anyone?
Maybe suitable cries of pain/fear could be forced from the prey while
they're in flight. It would be great if all players could hear them:
imagine being the flagcarrier on Face just about to enter your base when
you hear a teammates anguished cries..growing louder..from above...!
Another configurable option could be to make the launcher unstable once
loaded: after a configurable time period (indicated by warning beeps?) the
launcher could explode with a Redeemer-type blast destroying the bearer his
unlaunched prey and any unfortunate bystanders.The Launcher would share
some of the other characteristics of the redeemer it replaces: one shot
only (i.e. you can only capture ONE opponent - although on second thoughts
sucking up multiple enemies could be fun in a Jailbreaky kind of a way
(spit em out on a First-In-First-Out basis) - obviously, the self
destruct/instability of the Launcher would have to be damped down for this
to work and the steerability option for the multiple 'warheads' would
probably have to go. Then the game could become 'find the enemy LB' to
release your team! Or defend like hell until your teammates are released
or returned to you at high speed. 'Incoming!' indeed!
If you die with a loaded Launcher the 'ammunition' would revert back to
independent player status after a (configurable?) time period eg 3 seconds
or alternatively simply explode!.
It has also occurred to me that it could be interesting to have the option
of "Launching" teammates eg FlagCarriers or would- be FlagRunners. It
would make the dynamics of capping the enemy flag VERY interesting. To take
advantage of this strategy the LB and flag carrier would have to coordinate
their flag run. The LB would not only have to stay alive long enough to
suck up the flag carrier, they would have to launch their carrier before
all were 'redeemed', then stay alive long enough for the carrier to make it
back to base. In this mode the launchee would have to rely on the LB to
release them at the right moment. if the flagbearer dies, the flag could
either 'land where it falls' OR return instantly to its home base. I don't
see the Launcher adding anything to Assault or Domination
so there you have it, the Launcher.
If you want to code it or know someone else who might want to code it
please let me know. I think this weapon could seriously own. I lack the
time and the skillz to code it myself, but will continue to shop the idea
around if *you're* not interested in taking it further.
derry
//
Slightly edited by Postal