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UE2 - UT2kX Help with Snow!

Discussion in 'Mapping' started by Gruntkiller4000, Apr 9, 2012.

  1. Gruntkiller4000

    Gruntkiller4000 New Member

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    I am trying to create falling snow on my map on the UT 2004 Editor. The problem is when I insert a xWeatherEffect it does nothing. Googling it didn't help either. Most tutorials out there are for UT3. I also tried looking of CTF-Grendal's rain effect but didn't help. Does anyone know a good snow tutorial for UT2004? Thanks!
     
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

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    I only know how it's done in UT3 and that is essentially a "Raincube". It's a mesh consisting of multiple sheets if you will with a panning texture on it that makes it look like rain.
     
  3. rejecht

    rejecht Attention Micronians

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    xWeatherEffect - Snow Example

    It is required to add a texture for xWeatherEffect to work.

    A:
    Find an appropriate texture.
    - Use the texture package EmitterTextures.
    - Select the MultiFrame group.
    - Select the texture Snow_FB.
    -- If not found, click the Load Entire Package icon above the MRU tab.

    Select the texture.

    B:
    Add: xWeatherEffect Actor

    C:
    Open: xWeatherEffect Properties

    D:
    Unfold: Display
    Select: Skins
    Select: Add
    Select: [0]
    Select: Use
    (This will place a reference to the selected texture in this field.)

    xWeatherEffect.NumCols = 4
    xWeatherEffect.NumRows = 4

    They are both 4 because the texture is broken into 4x4 regions for variety.
    If you make it 1x1 then the entire texture will be used as a snowflake.
     
  4. Gruntkiller4000

    Gruntkiller4000 New Member

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    The "skin" of the xWeatherEffect was the only property I missed, but it's working! Thanks guys!
     

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