Originally posted by mister_cope
isnt the "roof" in the second to last madly over-sized?
wont that look bad on low-end comps?
Originally posted by Claw
Not all roofs are tiled yaknow. Some roofs simply have some large decorations, making the roof look like one big ...thing. Castles are know to have some such roofs.
Originally posted by mister_cope
well. the ceiling looked ok in game lol...
but some of the enamies around the maze were too strong. 1 hit kills arent good imo.
::?also, unreal weapons are better than ut weapons. certainly for sp.
Im still working on the secondary... I want it to be rapid firethe "earth spirits" were cool. but the warlord guy's skin sucked bad.
the new shock rifle was cool. but the second function....lol. talk about anticlimactic...
Originally posted by Claw
Well, the shock rifle looks good, but... strong enough? Nah. I found the enemies no problem. I got 'em all over long distance, and in the mazie I lured them to the entrance so I could ambush them. No sweat.
Ill tweek the damage.Only problem is, IF they hit you, they hit you hard. Dunno if that's so good.
mmm Ill fix that...Plus, the enemies seemed to become weaker rather than stronger as I proceeded in the level. W³rd.
Originally posted by Call me Erdrik
Why would the shock be powerfull? its the begining of the Map...
The Krall and The Mercenary are Mini Bosses....Originally posted by mister_cope
the ground level krall with pusle rile second fire and the mercinary with powerfull dispersion blasts are of the one-or-two hit to kill variety but definately the hedge snipers with the ut sniper rifles too...
Originally posted by mister_cope
...but generally snipers dont seem to take quite as serious damage. combined with the other heavy hitters......