A lot of veterans from u2xmp feel that the gunner is overpowered. I'd like to make the argument that it isn't. In fact, it's nearly perfect in regards to speed, jumping, hacking, and weapons. Outside the standard bugs everyone mentions.
The only reason why gunner feels overpowered is because the other classes need tweaks. Game play is slower now then u2xmp. I propose to FMI that they keep gunner basically with the same as it is now and for changes with the other classes:
Ranger and Tech
1) Increased speed both with/without sprint, in air when jumping.
2) Increase length/height of jump by 10%.
- The damage of Gunner's rockets are 100% on the money. The speed and splash radius otherwise is something else to discuss.
- These changes will offset the idea that Gunner's rockets are too power and fast with too much of a radius. Obviously the splash and speed are all relative to the target. So increasing speed and jumping ability would balance this.
Tech
1) Increased Jump Juice
2) Increased Hacking Speed by 10-15%
- I think the class should be stronger in regards to it's hacking ability. The primary job of the tech should be ability to take over deploys and energy. The increased jump juice would help in dueling as well.
- This would basically make the Tech an indespensible class no matter - strategically.
The only reason why gunner feels overpowered is because the other classes need tweaks. Game play is slower now then u2xmp. I propose to FMI that they keep gunner basically with the same as it is now and for changes with the other classes:
Ranger and Tech
1) Increased speed both with/without sprint, in air when jumping.
2) Increase length/height of jump by 10%.
- The damage of Gunner's rockets are 100% on the money. The speed and splash radius otherwise is something else to discuss.
- These changes will offset the idea that Gunner's rockets are too power and fast with too much of a radius. Obviously the splash and speed are all relative to the target. So increasing speed and jumping ability would balance this.
Tech
1) Increased Jump Juice
2) Increased Hacking Speed by 10-15%
- I think the class should be stronger in regards to it's hacking ability. The primary job of the tech should be ability to take over deploys and energy. The increased jump juice would help in dueling as well.
- This would basically make the Tech an indespensible class no matter - strategically.
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