Guild Wars: ToDo List

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TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
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Brunswick, MD
Game.. Any idea what builds you want to bring. If we aren't going for Speed we can bring a nice balanced team.
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
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Well if it ends up being just the two of us (which it probably will), we might wanna do it in normal first. Cuz I have no idea what the quests are later on. I'll read up on a walkthrough when I get a chance.
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
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Some of them require being positioned in the right place before accepting or taking any quest. Here is a quick summary of the quest and maybe the correct order for doing them.

1) Clear the Chamber

2) Reaper of the Labyrinth: Restoring Grenth's Monuments
You can take this quest on the side as you adventure through the Underworld. It does not spawn very disasterous spawns like some of the other quests and it will open many quests as each Reaper freed will offer new quests and facilitate travel. You will need to travel to the location of each Reaper (a monument of Grenth) and defeat the group of three Terrorweb Dryders spawned by the quest. Once they are defeated, the Reaper of that specific area will appear. As the quest suggests, once a Reaper is freed, you will be able to speak to him and he will teleport you to the location of any other Reaper that you have freed. The Reapers also have quests with great experience rewards, but be aware that taking any quests without consulting the party is unwise.

3) Reaper of the Forgotten Vale: Wrathful Spirits
Your party should clear the area of the surrounding Grasping Darknesses and Coldfire Nights in the area before starting this quest, so not having to fight multiple mobs at one time.
As soon as the quest is taken, the Wrathful Spirits will spawn. They are called Tortured Spirits, just like the NPCs you have to defend. They are only level 15, but use Illusionary Weaponry with an Illusion attribute of 14 and they do 38 points of armor ignoring damage per hit. There are five groups total and three spirits per group. You want to avoid a group of 3 ganging up on one target due to the huge amount of damage they can do.
Defend the nearest villagers well as the farther ones will probably be wiped out before the party can get to them. After wiping out all groups (there is one group atop a hill overlooking the Reaper), return to the Reaper for your reward.

4) Reaper of the Labyrinth: Escort of SoulsThe safest way to do this quest is to clear all the way to the Reaper of the Forgotten Vale (a short walk north of Mayor Alegheri) before taking any quests from the Reaper of the Labyrith. There should be a pair of Bladed Aatxes and three large groups of Grasping Darknesses along the way. There is also a group of Coldfire Nights and Stalking Nights that patrols near the statue of Grenth where the Reaper will appear.
Take the quest Restore the monuments of Grenth which will spawn three Terrorweb Dryders at the Forgotten Vale monument. Destroy the Terrorwebs and speak to the Reaper of the Forgotten Vale which appears after this. Have him teleport you back to the Reaper of the Labyrinth and take the quest. After you accept this quest, a group of four New Souls will spawn and start to following your party. At the same time, two groups of 6 Mindblade Spectres will spawn, one in the starting point of the Underworld, and one in the hall that connects the Labyrinth to the Vale. A third hidden group of 3 will wait at the gate between that hall and the vale, and will pop up once someone gets there.
Teleport back to the Reaper of the Forgotten Vale and backtrack from there to the Labyrinth and kill the Mindblade Spectres. When you get near enough the New Souls will begin to follow you and you can safely walk them to Mayor Alegheri for your reward.

5) Reaper of the Twin Serpent Mountains: Demon Assassin
As soon as you take this quest, the Slayer will spawn at the base of the mountain and hurry up the winding path. Go down to meet with and fight it. Two groups of two Keepers of Souls each will be trailing far behind it. If you cannot take the Slayer down before the keepers become hostile towards your party, your best bet is to dispose of the Keepers first. The fight may be long but it is not difficult. After killing the Slayer return to the Reaper for your reward.
If you don't see the Keepers right away, you will need to stick around to finish them off. They will eventually make their way to the Reaper and will kill him if not stopped, resulting in your party being returned to the last outpost visited.
The Slayer is relatively easy to dispatch with armor-ignoring skills. Spoil Victor comes to mind especially, due to the tremendous and unpreventable amount of damage it does.

6) Reaper of the Bone Pits: Imprisoned Spirits
As soon as any member in your party takes this quest, the spirits will spawn by the large pit with the four giant bone arms sticking out of it. It's a short walk from the Reaper back to them, but hurry. Three groups of 3 Terrorweb Dryders will spawn near the cave at the entrance to the Bone Pits. You need to rush past the spirits and face the Dryders before they attack the spirits. Also, keep an eye on the Chained Souls that appear every now and then in the area. They are harmless, but because they are hostile, the spirits will run to them and attack them, further slowing you down.
Protect the spirits at all costs! If one of them is killed, your whole party will die and you will be transfered back to the last visited outpost.
As an extra precaution, have one party member take the quest while the rest of your party is at the location where the dryders spawn.
Gathering the Terrorwebs into a tightly knit group will making destroying them much easier than fighting them one at a time. This requires good tanking skill.

7) Reaper of the Ice Wastes: Servants of GrenthOnce you accept this quest, Terrorweb Dryders will spawn nearby north-east of the Reaper's location. There are three waves, each wave will consist of six Terrorweb Dryders which will then immediately break up into two smaller groups of three each. One group will head towards the Ice King while the other heads toward the Reaper of the Ice Wastes.
You will have about 30 seconds to complete each wave of dryders, if you do not dispatch of them quickly the next wave will approach and you can quite easily be overwhelmed. Consider splitting the group up and having one half at the Ice King's spawn location ready to intercept incoming dryders while the other half triggers the quest and defends the Reaper.
Be aware that the third and final wave is delayed... you will get a quest complete notification at least 30 seconds before it spawns. Take care as this wave will also split and head towards the reaper and the ice king if not killed.
The Ice King has four Level 28 Ice Elementals to assist, but they as well as the Ice King will fall quickly to the dryder's dangerous fire spells. Consider bringing Winter to convert the dryder's fire damage to cold damage, against which the Ice Elementals have a higher resistance.

8) Reaper of the Labyrinth: Unwanted Guests
Before accepting this quest make sure you clear the area around the entire Labyrinth and the best approach is to also first free both the Reaper of the Forgotten Vale and the Reaper of the Ice Wastes. Then take the quest and use the teleport function to attack the Keeper of Souls from behind. Be sure to study the patrol patterns of the monsters if you aren't familiar with them.
After accepting the quest, six different groups will spawn throughout the Labyrinth. Each group consists of one Keeper of Souls, three Terrorweb Dryders, and three Vengeful Aatxe. Don't target the Vengeful Aatxe since they are invulnerable to damage, instead keep them occupied while killing the Keeper. Knockdowns, cripple and blindness still affect the Aatxes, which can be useful to limit the damage they can inflict. Kill the Terrorweb Dryders if they are preventing you from safely reaching the Keeper. Return to the Reaper of the Labyrinth once all six Keepers have been dealt with to claim your reward.

9) Reaper of the Spawning Pools: Terrorweb Queen
The Terrorweb Queen spawns together with four Obsidian Guardians in a small passageway. The Guardians use Wards to defend themselves and the Queen against anyone who comes near. In addition, their regular attacks knockdown foes sometimes. However, you can easily use spells that do not require a line of sight to target them, and kill them one by one, from behind a wall. Note that the Guardians use Obsidian Flesh. Look for it and wait for it to wear off, interrupt it or remove it using non-spell or non-targeted enchantment removers. After killing two Guardians on one side, you can teleport to a Reaper on the other side, to attack the other two in the same manner.
However, it's possible to simply draw the queen away from the guardians. Her wanding range is quite long though so the puller needs to back off a bit further than usual to get her to follow. Another strategy, since their spawn location is fixed, is to fill the area with traps before taking the quest. If you concentrate them in one or two corners of the quadrangle, you should be able to take out at least one, and possibly two Guardians right at the beginning of the fight. The Queen herself is too resilient to fall to this strategy.

10) Reaper of the Chaos Planes: The Four Horsemen
Four separate groups will spawn along the northern edge of the Chaos Plains and make their way toward the Reaper of the Chaos Plains. Each group will consist of one horseman (Ghozer Dhuum, Kazhad Dhuum, Madruk Dhuum and Thul Za Dhuum) and three Terrorweb Dryders.
The two groups of Ghozer and Khazad will merge about a full radar circle to the east of the reaper, and the groups of Madruk and Thul Za will do the same about the same distance to the west. The combined two mobs will approach the reaper shortly afterwards from the east and west simultaneously.
Fighting at the reaper may not be the safest approach as the combination of the Dryder damage and the horsemen's mesmer skills will make protecting and healing the reaper a difficult task. The horsemen have enchantment removal as well as Power Block which can shut down a caster.
One strategy may be to split the party into two groups and try to hold back both sides, another would be to leave a heavily fortified tank on one side ahead of the reaper and heal that tank with distance healing (like Heal Party and Light of Deliverance) while the rest of the party takes out the other side then rush to his aid. It's important to note that spell-coverage, like Spell Breaker goes a long way in denying these hordes the ability to do damage.
Another strategy is to take 2 tanks in your group, one tank will be an elementalist with Obsidian Flesh and Glyph of Swiftness. These skills along with a +20% enchantments can allow the ele to maintain Obsidian Flesh non-stop. Along with Stoneflesh Aura, the elementalist can hold one side without any aid from a monk. Meanwhile the second tank (W/E) can tank the other side while the rest of the team take out the terrorwebs and horsemen. Care must be taken when nuking the opposite side, as the nukers must wait until all aggro settles on the warrior before nuking as to ensure aggro is not broken.
Finally, it is possible -- though difficult -- to allow the Reaper himself to tank the damage. Spell Breaker makes him impervious to all spells of the Riders and their Terrorweb minions. Once they have locked on after a few seconds of wand attack, it's possible to put more active prot spells on the Reaper and nuke the monsters.
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
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Brunswick, MD
Hard Part will be 4 Horseman Have to split team to protect both sides.
Servants of Grenth can be tricky but doable, just have to go down where they spawn then activate quest. Thats where me and Dev messed up. Takes about 2-3 hours to do for non experienced players, lots of running back and forth and being careful. LOL
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
2
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Brunswick, MD
Hey Hey, 9-10 Quest completed. The Four Horseman kicked my my arse. Those Minions died quick and then so did the rest of us. I think you are absolutely correct, we need a Tank or Perma SF. Should make alot of the areas much easier and quicker. Mebbe late tonite we can give it another go, bring Todd as a Tank. Was Fun and we learned a few things.
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
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Spring City, PA
bua.beyondunreal.com
Well I put some thought into it while in the shower :lol:

It would be made crazy quicker and easier with TWO perma SFs even post-nerf. The 6 party members could clear the path (behemoths, smites etc.) The perma could solo the escort quest, the demon assassin, imprisoned spirits, servants of grenth, and unwanted guests. It wouldn't be speed-run times but I think if we had two perma to do that and start clearing the planes (slowly but surely) we could get it done in an hour. The 6 others would just need to be able to kill some behemoths, charged blackness, smites, and coldfires on they're own. Sounds pretty frickin easy. Perma could mow down the path to bone pits and do that quest solo (given a quest-taker) etc. I'll put a little more thought in on it later. I'd play the perma... but I want to finish UW with my necro :(
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
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Brunswick, MD
Lets do it.

If your set on bringing your NEC for the title to put in Halls then I can go A/E with Todd.
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
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Brunswick, MD
Just a little update...

I ran an FoC Nec in a HM UW Speedrun this morning. Wasn't quite so speedy (29 minutes) but we completed. Soooo I'll be more than happy to perma for our UW run :)

Team Build? What drop did you get from Chest!! Nice Time....
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
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Spring City, PA
bua.beyondunreal.com
A R13 Bramble longbow or summat, merch fodder. But I got two diamonds and an ecto! LOL

Lets do a dual perma of the planes tonight and test the four horseman thing. Todd and I were trying to but failed miserably the other day :lol: I work til 8.
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
2
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Brunswick, MD
We have to first activate the Quest "Restoring Grenth's Monuments" Which means clearing Graspings and crap along the way. My Concern are the Aaxte in the chamber we need to activate. Suppose we could bring Hero's while we Tank and see if they can do some Bombing and SS and kill them off. have to work on Strategies for that.
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
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Brunswick, MD
Hey, how many of you have Assassins that have completed factions? One more question, whats everyone doing? Nobody's posting anything?
 

«BuA»Lurker_71

Thë Möñkëÿ Kïñg
Dec 15, 2002
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Wha?
I've been playing Neverwinter Nights.
Don't have an assassin at all.
Been dealing with some issues that have kept me away... and it might ttake time to resolve them.
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
2
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Brunswick, MD
Hope everything works out. If you need anything let us know..

BTW: Just did "Ruins of Morah" Hardmode.. Check out the time for completion.
 

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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
36
Spring City, PA
bua.beyondunreal.com
Well don't we have a big agenda for GW right now :p

I've got about 70 more elites to cap in elona for the legendary skill cap thing (20th and 21st maxed title).

Dave and I have been plugging away at hardmode cantha missions (currently 8/13... will be my 22nd maxed title)

Then its off to elona HM... I haven't started yet but dave only has like 5 more to do. That will be 23rd and 24th titles.

THEN its time to go back and finish vanquishing tyria. That will put me at 26 titles and "My Guild Hall Smells of Rich Mahogany"

The four remaining titles I suppose could be purchased... (Sweet Tooth, Party Animal, Drunkard, Lucky/Unlucky) But seeing as I'm under 200k in storage now (My HoM is full), I don't see myself purchasing too much any time soon. :lol:
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
2
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Brunswick, MD
Yep, and we will both have 26 with full HoM's. I will of course help you do all the Elona Missions. I should start charging folks for HM, Ruins of Morah.. 3K Each Run. That would be 12K per 3-4 minute runs. LOL
 

TAZTG

Your face, Your ass-Whats the Difference
Sep 12, 2001
3,748
2
38
63
Brunswick, MD
Hey hey, one less thing to do now. Thanks to Boney and Dev..
26 Titles, now we have to get Guardian in Elona for Boney, but its all the easy Missions.. Lets go Vanguishing in Proph. :):)
 

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