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GTA mod

Discussion in 'Recruitment' started by KiLLaH, Jan 3, 2006.

  1. Caravaggio

    Caravaggio Custom User Text goes here.

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    Well, that's kind of what I said...?

    I've got a geforce2 mx and it runs 2004 at satisfactory levels so I've always had a good impression of the engine. San andreas on the other hand had to have all the detail levels at the lowest settings for me to be able to play it. You could worry about the lower end pc people for any given mod, but if we did, we simply wouldn't have some of the great mods we have today.
     
  2. PsyXandeR

    PsyXandeR Member

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    GTA mod? Why not? Just nice idea to remake GTA on UnrealEngine.
     
  3. Ghost3021

    Ghost3021 Registered Hobbit

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    If I were you guys, I'd check the copyrights to make sure you wouldn't be breaking the law by re-making GTA for the UnrealEngine.
     
  4. Maxx

    Maxx Bite Me

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    A total remake is not a good idea, but making a mod with GTA-like gameplay would be interesting IMO.
    But how should the whole thing be handled? When you want it exactly like GTA (with your improvements) than it sounds like very much work, I`m not completely sure if it`s worth the effort
     
  5. PsyXandeR

    PsyXandeR Member

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    I dont think that we will break the law, 'cause we making it for free use.
     
  6. Ghost3021

    Ghost3021 Registered Hobbit

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    'think' all you want, but I can garuntee they probably won't be too happy about it ;).
     
  7. PsyXandeR

    PsyXandeR Member

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    Maybe,
     
  8. Caravaggio

    Caravaggio Custom User Text goes here.

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    Yeah, the whole "we can do it as long as we don't make any money" thing should have died by now, it's only slightly above mod pitch posts that don't outline a clear plan... :p
     
  9. XepptizZ

    XepptizZ What are you lookin at...

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    I've heard many Modleaders telling me how dissappointed they were because they couldn't even use music from a certain game.
    They contaced the ex-gamedevelopers and explaned the situation with the fact it would be a non-profit mod, but no dice.
     
  10. KiLLaH

    KiLLaH New Member

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    wow

    wow i made a popular topic:D anyways could name it unreal theft auto lol and i want to use ut2k4 engine just so u know well if your interested in this i can make like a list a features and stuff
     
  11. Ghost3021

    Ghost3021 Registered Hobbit

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    make teh list.
     
  12. KiLLaH

    KiLLaH New Member

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    ok sounds good ill start right now;)
     
  13. KiLLaH

    KiLLaH New Member

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    Unreal Theft Auto 2004(Temporary name till i come up with good name)
    Features
    • Real-life cars unlike GTA games
    • Realistic car handling(not sure)
    • Multiplayer with more than 2 teams like multiple gangs
    • Multiplayer gametypes like Gangwars, Capture the Hoe:lol: and more...
    • Real-life guns
    • Dual wields with 2 different guns shoot each on by its self
    • Big arsenal of weapons
    • Big levels (not as big as san andreas toolong to load lol)
    • More features to come
     
    Last edited: Jan 5, 2006
  14. Ghost3021

    Ghost3021 Registered Hobbit

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    Good. Now we(teh community) know what is needed.
    Questions and comments:

    Define"Realistic"?
    How would the Dual wields work? Are we talking like normal, you can hold 2 of the same gun, or custom, like holding 2 different guns?
    Better AI would take someone smarter than StevePolge to write...that may not be possible without a proffesional. (But it's certainly worth a try!)
    Realistic car handling is the same as above...except for one thing. You can't edit the physics code for vehiclces. It's compiled into the DLLs.

    Sounds like a fun idea though! ;)
     
  15. KiLLaH

    KiLLaH New Member

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    i said iam still learning i have used the unrealed before i can do some ok stuff
    but iam planing on learning how to use map maker
     
  16. KiLLaH

    KiLLaH New Member

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    Ok i edited features just to let you know more wat i mean
     
    Last edited: Jan 5, 2006
  17. Ghost3021

    Ghost3021 Registered Hobbit

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    If you need any help, just drop this thread a ring and we'll link you up with loads of tutorials and FAQs :p;)
     
  18. Ghost3021

    Ghost3021 Registered Hobbit

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    you can still tweak the physics variables for any custom vehicle classes you make though ;)

    .... you just can't improve the actual code...and i'm sad to say that it has a rather....BOUNCY...nature :/
     
  19. KiLLaH

    KiLLaH New Member

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    oh well the bouncy i guess we can deal with that:hmm:
     
  20. KiLLaH

    KiLLaH New Member

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    well i might aim for more of a Gang type game but gta style will be the official idea for now
     

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