green tidal waves in CTF-November-2k3?

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cvydas

New Member
Jun 29, 2003
19
0
0
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Bangor,Maine
fire a flak cannon ball into the green slime and some really strange things happen. i really like the old UT maps CTF-November and CTF-Hydro16. the redo's by Will K. are great all except the green slime pits on both these maps act like flubber. i really would enjoy and play on these maps but find the crazy hyperactive thrashing green waves to be disturbing. Anyone else experience this?
 

The Dopefish

Eat your veggies!
Apr 17, 2000
8,275
30
48
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Springfield, MA, USA
cvydas said:
fire a flak cannon ball into the green slime and some really strange things happen. i really like the old UT maps CTF-November and CTF-Hydro16. the redo's by Will K. are great all except the green slime pits on both these maps act like flubber. i really would enjoy and play on these maps but find the crazy hyperactive thrashing green waves to be disturbing. Anyone else experience this?

This is a demonstration of the Karma engine. Fire anything else into the water (or throw yourself in) and see what happens.
 

edhe

..dadhe..
Jun 12, 2000
3,284
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Scotland
www.clanci.net
Some people set their map's reactions too high, so maybe toning down the physics details in your options wills top the thrashing a little.

Though, the author might be 'avin a larrf.
 

Original9

Deleted.
Jul 28, 2001
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Metakill said:
For some reason, the flak cannon affects fluid surfaces more than any other projectile, including redeemers and shock-combos.

Has to do with projectile weight, I think. Either that or I'm talking out of my ass. :p