UE3 - UT3 Gravity Volume - Kismet

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Snaps_Provolone

Part Time Retard
Sep 14, 2008
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Does anyone know of a way to use Kismet to manipulate the gravity value of a Gravity Volume?

For example, lets say you flip a toggle and the gravity in the zone drops to near 0. I haven't had any luck playing around and wondered if someone else has figured this out.
 

Hourences

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Aug 29, 2000
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www.Hourences.com
I believe you need a Dynamic Gravity volume, or if that doesnt exist go with a Dynamic Physics Volume (same thing almost), and either try toggling that using a toggle action, or simply make two volumes, and attach them to a mover, and then move one volume away, and the other in, and the other way around.

You can move them by animating the movers, since the volumes are attached they will follow suit.
 

Snaps_Provolone

Part Time Retard
Sep 14, 2008
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United States
Hourences - Thanks for your reply.

I did not find a Dynamic Gravity Volume, but if I have the bStatic property of the volume unchecked I am assuming it's behaving as a dynamic volume. Would you agree?

As far as using the mover trick, it won't get me where I want to go.... What I really would like to do is have a float variable that is calculated at random between two values (say 520 and 52) and assign that to GravityZ in 'realtime' via a loop in kismet so I can have a gravity zone thats gone bonkers so to speak. Then I could adjust delay between changes of the gravity to fine tune the effect for an area I would like to make in a map.

For the life of me I can't figure out how to get an effective link between the gravity volume's GravityZ value and Kismet.

I may have to script something but I am even more lost when it comes to scripting.

Thanks again for your input, your knowledge is much respected.
 

Snaps_Provolone

Part Time Retard
Sep 14, 2008
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United States
I have tried adding a float parameter track in matinee with the Gravity Volume selected and I get nothing, no drop down with discovered float params from the selected actor. I guess that it's not coded for any dynamic access. :(

I also tried a dynamic physics volume just to see if it would allow me to select a float parameter, but it also gave nothing when I tried to add a track to matinee.

So I suppose the only way to make this work is to have a special volume coded up that was a dynamic gravity volume... but thats beyond me..