Global Soldier Ranking System. ALL PEOPLE READ

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SuperDudeMan

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Global Soldier Ranking System.

I think that INF should have a global ranking system for individual players. The goal of that system is to have a highest rank command several ranks below him which will then command a group of 2-3 soldiers. I think that this system should be implemented because with the EAS mode we should have organized attacks and defences, and those (I think) can be achieved if everyone is following orders and doing his role. For example, Lieutenant #1 will command corporal #1 and #2 to assault a location(building, parking lot, garage, foxhole, street) while he and corporal #3 are defending the outside and providing cover fire.

The players should be able to identify the members of his own squad by beacons or anything else that's suitable.

The player should be given ranks only if they get 5 operations successful while being a corporal and they should get removed by voting or by losing 5 out of 7 of the next operations after getting a new rank.

Also there should be a Colonel which should asign attack points to those squads. A player should be allowed to be a colonel after winning 25 ops as a lieutenant.


Feel free to express any pros and cons of my suggestion.
 
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SuperDudeMan

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I want answers! If this is the worst suggestion ever just tell me!
It is 2 hours since I posted it and no one replied yet. C'mon, someone, even the modereators please!
 

DeadEyeNick

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Reactor: Actually I kinda like that Idea, but not really the ranking, I don't think many people are willing to follow orders(I will though, if I have to), especially if it is considered by them as an bad order. But I see it this way, for ur idea, it does allow better formation planning and encourage further teamwork.
Overall, I got mixed feelings aout this, but i like it
 

SuperDudeMan

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Well, we could increase the requirements for gettng higher ranks which will put more qualified people on the job, and that's what all of us want...
 

yurch

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May 21, 2001
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I think i was put off by the "ALL PEOPLE READ" part of your post. I don't like to be told what to do :)

i don't see how this could be kept track of...
We would have our servers contacting a central server all the time. slowness and lag.
unless you want to revote every game, or if the ranking only applied to the server.
its also quite hard to "give orders" - especially if you/your squad does not have a voice program...
i dunno, sounds hard.
 

R-Force

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Nov 21, 2000
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I don't like ranking, especially in a team game. To do what's the best for the team you must often do thinks that hurt your "score", so if you end up with high score it's because either of luck (being at the right place at the right time) or because you were actively seeking points at the expense of the team (you let your team die so you have more targets for yourself)... So NO, don't make such things, it's meaningless...
 

NotBillMurray

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Mar 11, 2001
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To do what's the best for the team you must often do things that hurt your "score",

But I thought his point was the scoring was based on the success of the EAS mission, not on your score. This would be the most team based scoring method so far. Rank is directly related to you success of missions, and not on kills (unless that is the EAS goal).

FWIW, I like the idea of ranking based on EAS success a lot.
I would like to think that there would be no reason to "make" people follow the orders of higher ranked players. If a captain tells me he wants me and another guy to head to the left, I'm more than willing to follow his order because of the experience and success he has had with EAS.

There would have to be some team switching limitations, and records would have to be kept for people who drop from servers before the final verdict is handed out. Plus, there would have to be a server collection point so that "rank-enabled" servers could pass their information along, as well as a query when a player joins so that they can award him the right rank. But to validate every player, there would have to be a password to protect and authenticate every name.

Mybe there isa way to leverage NGIStats or something to keep track of wins and losses and have the servers query them for the names of INF players. If someone doesn't record stats then they will always be privates.
 

NotBillMurray

It's Suntory Time!
Mar 11, 2001
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Shoot them in the abdomen, otherwise known as the pivot point. That is where hits will register. Of course, if you are at range and they are facing you, the prone bug won't make a difference. Their profile will be the same before and after the fix.
 

St0rmcaller

[AFA]'s unoffical godfather
Apr 4, 2001
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Sorry, man, I just don't agree with your idea. I believe it would cause all of the problems others have stated above.

Besides, I would rather burn in the deepest fiery pits of hell with lucifer himself chewwing on my head while yodelling Michael Jackson's "Beat it" before I follow the orders of someone I do not know.
 

Hub

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May 29, 2001
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People who play together, slay together

If people want to get organized and play as a team, they just have to get together and practice...playing with strangers, no matter how they are ranked, isn't going to buy anything, IMO.