Glass in UT2004

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dragonflyy

New Member
May 27, 2004
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I have searched all over the internet and no tutorials on how to make glass (transparent) textures out there. One did give some info on using alpha blending but everytime I try it, it just messes up. Can anyone point me to a tutorial that will help me figure this out, or post instructions for unrealed 3.0?

DragonFlyy
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
^ Not correct. That is used for textures where you don't want it to render as a square (emitter textures like sparks and whatnot). To make a texture transparent you have to supply and alpha channel. I don't remember exactly how to do it in the Editor, but here's what I remember from the reflective water tutorial I went through awhile ago. I had to import a small simple gray texture to myLevel, then open the properties of the texture I want to be transparent, and set its alpha channel to my gray texture. The closer to white the gray texture, the more transparent the final product will be.

I'm not sure how accurate this is since my memory can be faulty, so I'm going to refer you to the Wiki in hopes you can do a search and find what you need. Also, there are glass textures that come with the game if you want to use those.

http://wiki.beyondunreal.com/wiki
 

X22887

!Crap Mapper!
May 2, 2002
267
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open texture browser
file
new texture
shader
choose base TEXTURE non shader
enter texture'packagename.folder.texturename'
now set a specularity
same way only with an environment map instead of a texture
envmap'package.folder.envmapname'
set some masks if you so desire
no scroll down and set btranslucent to true
also btwosided should be true for glass