Hey all, recently made the decision to make the move away from the Battlefield series modding, though I'd like to see DICE back modding with a new editor and support like Unreal, but decided to joinan UT3 project. Though I dabbled for a short time with UnrealEd with UT2004, I'm not up to speed yet on the map sizes in comparison, among many other things. We going to be using the UDK.
A 10km wide map in Unreal? How does that compare to a 64 player "1024x2" Battlefield 2 map?
There have been attempts at a 1024x4 BF map, but there are issues, but that's a pretty big map. That map size is supposedly 4kmx4km to scale. Not a distance you want to walk as a player. A 2km square map in BF is really too small for aircraft, but can be really dense if there weren't performance issues with amount of content in smaller area.
The streaming levels concept I like, because the reality is that you can put only so much content in a given space, and players like variety. Too much, and you sacrifice in other areas. I'd rather have a level that plays smooth, with a little transition to another area. I guess it's choice of the environment because outdoors has a whole different set of issues with map size. An indoor environment you can cheat visually much easier.
Is there a central location for all the stats such as scales and units, map sizes, scaling of custom models, stair sizes, etc?
The map community for Unreal I've always been impressed with. Tons of info, almost too much available to sort through. All the videos people do is awesome. It was nowhere near this in the Battlefield modding community. It is nice though that people are so active in Unreal mapping.