Does someone know how to get server time (time in milliseconds) in Unreal script ?
I'm thinking about doing a native c++ function who return system time but maybe something already exist.
( For the moment I'm using an integer variable TimeElapsed in the Timer function, who have do be executed only every second. )
I'm thinking about doing a native c++ function who return system time but maybe something already exist.
( For the moment I'm using an integer variable TimeElapsed in the Timer function, who have do be executed only every second. )