Sorry, but sometimes I amaze myself. I've spent the last week since I got out of the hospital pondering how I'm going to tackle the problem of getting the neg turret to fire two projectiles at once. I kept trying to figure out how I could calculte which direction along x and y was left for any given rotation. Finally, with a little help from the math section at unrealwiki, it hit me. why try to go forward and to either side when i can go diagonally? Problem solved! I take my current rotation, add a certain amount to it, trace along that line a little ways and I have one point from which to fire a projectile. Modify the process accordingly and I have the other point. Neg turrets should be done by Friday. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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