Genesis/Megadrive vs SNES vs Turbografx-16/PC Engine

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Mar 19, 2002
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Obviously the Genny was the system to have as far as shoot em ups.
SNES had all the ghey RPGs.

what did the PC Engine have?
People argue the great games, but they were either on the CD add-on or the SuperGrafx console.

R-type is inaccurate
Japanese people fill us in
 
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SirYawnalot

Slapping myself in the face
Jan 17, 2004
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I think that's the first time I've ever heard shooters named as a Megadrive staple... I haven't got a single one in my collection (unless you count Doom for the 32X, which I don't). Surely it's more relevant to dust off the old Sonic vs Mario debate...
I'd comment on the PC Engine but to be completely honest I have no idea what the **** it is. Never seen one in my life.
 

PainAmplifier

Evil by Example
Obviously the Genny was the system to have as far as shoot em ups.
SNES had all the ghey RPGs.

what did the PC Engine have?
People argue the great games, but they were either on the CD add-on or the SuperGrafx console.

R-type is inaccurate
Japanese people fill us in

The 'Turbo' had as many Shooters as the Genesis did, probably a few more in fact. It could have had a ton more shooters and RPGs than the SNES and Genesis combined if ONLY they had been translated and localised from the huge Japanese library of games.

Alas the US side of things was horribly mismanaged and bungled into obscurity.

#1 of things they bungled was the game covers! They pretty much raped each and every game with completely ****ty covers! This was Dumb ass error #1. (Think the original Mega Man Cover...x1000...for each game.) Seriously, their #1 market at the time (young/teen males are NOT going to be inpressed by ****ty crayola cartoon covers.) was mistargeted, and they didn't have a big brand (Sonic/Mario) to attract people over their weaknesses. (Bonk was a bit too late to really stand out.) Just like album art/book covers, (especially at that time) they could have drawn in a ton more people with out the crap covers turning people away.

Next they failed at focusing on the truly awesome games for the system, instead focusing on the ****ty sports and 'mainstream' crap ones. (Like Sega did with the FMV games for their CD addon.)

The Turbo kinda lingered in the US but finally died when their parent company fell into the same trap that sega did...too many hardware revisions, and too many incompatabilites. They basically ran themselves out of business due to that and how expensive the systems were becoming. (Failure to control costs.)

Still the Turbo had some incredible games:

Alien Crush
Devil's Crush - Two of the best pinball games ever made.

Neutopia I&II - Two incredible RPG/Adventure games. Granted they were pretty close to Zelda (1) copies, but were unique enough to stand on their own and were a blast to play.

Dungeon Explorer - A incredible Gauntlet style adventure game with an RPG-like leveling system.

Final Lap Twin - The hands down best racing game since Rad Racer. It had two player split screen action and even an RPG style racing adventure game as an alternate game type!

Moto Roader - A top down racing game, this was another excellent game, and made full use of the turbo tap, up to 5! people could play at once.

Blazing Lazers - A timeless classic. Shooters just don't get much better than this.

Legendary Axe - A great side scrolling action game. (And nowhere near as hard as Ghosts -n- Goblins!

Cadash - A arcade translation, but a great game none the less.

Silent Debuggers - A bit dated now, but at the time this was a sci-fi survival horror FPS where there was nothing like it.

Double Dungeons - Huge dungeon crawler! Extremly simplistic, but fast movement and fast combat meant it had a unique feel that didn't get old too fast.

Tricky Kick - A really fun puzzle type game. You had to 'kick' things into position to solve the levels.

SplatterHouse - Tough side scrolling action, with all the parent upsetting graphics Nintendo didn't. (The Genesis also saw some games for this series.)

Dragon's Curse - Part of the 'Wonder Boy' series that was one the Sega master System/ Arcade, this is a solid and run free roaming side scrolling RPG/Adventure game.

Order of the Griffon - A conversion/translation of the SSR Gold box game, this was a decent game in the old school dungeoning style.

Psychosis - A colorful shooter with some psychadelic Salvador Dali-esque graphics.

Victory Run - A rally type racing game, you had to manage your driving style versus equipment on hand and breakage/wearing.

And those are just the ones I know of, that are not CD based games...
 

Iron Archer

Holy ****ing King of Trolls
Mar 23, 2000
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I think that's the first time I've ever heard shooters named as a Megadrive staple... I haven't got a single one in my collection (unless you count Doom for the 32X, which I don't).

You're thinking of FPS. Shooters are games like Gaiares and Thunder Force (megadrive)
 

togmkn

tog-em-kay-en
Jun 9, 2004
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I have never heard of any of these games! Ever!
Today, "shooter" usually refers to first-person shooters, or even any game with guns. (Clicking the "shooters" link on gogamer.com brings up everything from Crysis to Tomb Raider.) Shooters used to be games like Space Invaders. They're usually called "shoot 'em ups, " or shmups for short.

If you have a 360, Dreamcast, or Gamecube, look for Ikaruga. That s*** is bananas...B-A-N-A-N-A-S. Aero Blaster and Blazing Lazers for the TG16 are some old school bananas.