Gawdamm Bunnies!!!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Neuroflare

Brewer - Patriot
Jun 21, 2001
425
0
16
I dunno
wod.beyondunreal.com
Can anyone help me. For some reason, this code doesnt work:

class BunnyDrop extends Mutator;

function ScoreKill(pawn Killer, pawn Other)
{
Spawn(Class'UnrealShare.NaliRabbit',,,Other.Location,);
Super.ScoreKill(Killer,Other);
}

It compiles, but the rabbit isnt summoned when someone is killed.
 

+RIP+Botje

New Member
Dec 8, 2001
19
0
0
37
A Sanitarium :)
Visit site
try increasing the Z by 64 or so
and see that you use it @runtime
class BunnyDrop extends Mutator;

function ScoreKill(pawn Killer, pawn Other)
{
local Vector vec;
vec.Z=64;
Spawn(Class'UnrealShare.NaliRabbit',,,Other.Location+Vec,);
Super.ScoreKill(Killer,Other);
}