Can anyone help me. For some reason, this code doesnt work:
class BunnyDrop extends Mutator;
function ScoreKill(pawn Killer, pawn Other)
{
Spawn(Class'UnrealShare.NaliRabbit',,,Other.Location,);
Super.ScoreKill(Killer,Other);
}
It compiles, but the rabbit isnt summoned when someone is killed.
class BunnyDrop extends Mutator;
function ScoreKill(pawn Killer, pawn Other)
{
Spawn(Class'UnrealShare.NaliRabbit',,,Other.Location,);
Super.ScoreKill(Killer,Other);
}
It compiles, but the rabbit isnt summoned when someone is killed.