Up-id-die-diddly-date:
(First off for q_mi_4_3, I am making progress in DarkMagic as I have fixed SadisticGlee. But the summons still need work
)
ok, I banged in the basic code for stalling. You can now reduce speed and cut the engines in fighters. Some may ask what use this would have, but It can be a great advantage to suddenly fall from the sky when you got an enemy on your tail.. then restart engines, come around and blow his butt-OX out of the sky ^_^
k, Collisions work but still need work. plans: collisions in fighters will be deadly as the fighter is generaly light and VERY fast. I still need to work out landing...
when you land it thinks your hitting the ground too hard and your ship takes damage
should be an easy fix tho, just a:
Code:
function HitWall()
{
if (Thrust >= HarmSpd)
{
HitWallFunctionsHere();
}
}
I might even add code to desern initial hit and grinding along the surface ^_^
I also Started on Ground vehicles.. tho there was no real progress I did get plenty of ideas of how to do it. I can't wait to go hill jumping ^_^
Also I have plans for(and already modeled, but not skinned) a fighter that can land and move like a ground vehicle!
basicly it's like a spider when flying its 'legs' point forward and house the weaponary, when landed it uses the legs to walk(which impeads(sp?) on its ability to fire so its still a airbased vehicle...)
I got an idea for sliding in space and will work on it when Im done with the groundvehicles basic code.....
mmm I can't think of anything else so tootles