sorry, that's too easy, and simply it's not the case...
for you it's not much work to give revision-names, but telling every player, who once connected a v2-server with the standard-client, that he (at least) has to delete the fhi.u to get rid of package-mismatches, is nearly impossible.
regarding the redirect-servers, who forces an admin, to switch from v2 to v3? noone, and noone knows, which uz2-file he will get from a redirect, and if it's the right one.
and at last, imho it's a bit stupid to think, that your mod will only be played on standalone fhi-servers. If you want it that way, ok, but you could get much more attention, if it was multi-mod compatible... well, it nearly is, and with a bit of effort by the admins, it would work with voting tools, but not giving revision-numbers makes it impossible...
i won't install the v3 on our public-servers, as there are hunderets of players, who will get package-mismatches... i have it on a standalone-server with a seperate redirect, and even, if we play it by v3-client, we get packages mismatches if connecting with the standard-client to v2-servers and have to delete the fhi.u in the 2k4fhi/system-dir...
what do you think, why nearly all modders and mappers use unique names for every revision?
You know satore-monsterpack, i just installed the 107. the other files have the same name as before, but infact they are the same files, so no problem... what do you think, why he didn't juts call the file satoreMonsterPack.u all the time throu all revisions?
i told you, where the problem lies, if you don't see it, it's sad, but it will be your problem. It's ok, as it's your work, but imho it's sad, as the solution would be very easy...
enough said, do what you like, if youl fix the problem, i'll be glad to install it and spread the word how to get it running with voting tools, if not, well, nothing will happen
