Fraghouse Invasion v3.1 patch released

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Turret 49

Doomer at heart
Jun 26, 2004
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The fraghouse Invasion v3.patch has been released! the updates include the bosses being tougher and the spider boss in temple of time finally shoots spores now! go to the front page of the site to download and get some more info :) thx for the update Parser.
 

tdw-socke

Member
Nov 21, 2003
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Turret 49 said:
The fraghouse Invasion v3.patch has been released! the updates include the bosses being tougher and the spider boss in temple of time finally shoots spores now! go to the front page of the site to download and get some more info :) thx for the update Parser.
Hmm, so you don't see the problem in staying with same file-names for v2 and v3...
also our players use the v3-client to play on the v3-server, and the standard-client, to play on the v2 (multimode) server, we get mismatching packages wit fhi.u and uwm.u... no mismatches wit the maps, as i still use the v1-maps in v2 (fhinv-map.ut2)...
Very sad... so i'll delete the v3 and stay with v2 :(
 

-]RONO[-_666

New Member
Apr 28, 2004
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I think we got your point by now, no need to keep repeating yourself..
Why not deleting v2 out and use v3 instead, if you have problems with it..


In fact it's very simple, run the v2 client to connect on v2 servers and v3 client to connect on v3 servers.

If servers would point in their servername what FHI version is used, they avoid confusion on the players. Of course there are always "stupid" ppl. who dont read and connect to every server and then complaining..

The most simple solution would be; not showing v2 servers in v3 and vice versa..
 
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tdw-socke

Member
Nov 21, 2003
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as i said, do what you like, but imho a funmod should always be voting-tool-compatible, this is the case with little cut backs, but not giving the files version-names, which really would be very easy, makes it nearly impossible, not to talk about the problems with redirect-servers...

but do like you want... I'll stay with v2, and the day it gets incompatible by a new patch, i will drop it... The troubble with it is imho not worth it. No fun mod would be...

and as i said, if you need help, i'd like to help, if not, fine, more time to frag monsters ;)
 

Parser

Hello
May 7, 2002
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England baby!
fraghouse.beyondunreal.com
We didn't put version numbers on the end of ALL the filenames because frankly that's absurd. When you put a lot of effort into making a great 3rd version of your mod, you expect people to play it and get rid of the older versions. Why do you want to run both versions? Surely you can just stick with v3, which is bigger, better and ultimately much more fun?
 

tdw-socke

Member
Nov 21, 2003
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sorry, that's too easy, and simply it's not the case...

for you it's not much work to give revision-names, but telling every player, who once connected a v2-server with the standard-client, that he (at least) has to delete the fhi.u to get rid of package-mismatches, is nearly impossible.

regarding the redirect-servers, who forces an admin, to switch from v2 to v3? noone, and noone knows, which uz2-file he will get from a redirect, and if it's the right one.

and at last, imho it's a bit stupid to think, that your mod will only be played on standalone fhi-servers. If you want it that way, ok, but you could get much more attention, if it was multi-mod compatible... well, it nearly is, and with a bit of effort by the admins, it would work with voting tools, but not giving revision-numbers makes it impossible...

i won't install the v3 on our public-servers, as there are hunderets of players, who will get package-mismatches... i have it on a standalone-server with a seperate redirect, and even, if we play it by v3-client, we get packages mismatches if connecting with the standard-client to v2-servers and have to delete the fhi.u in the 2k4fhi/system-dir...

what do you think, why nearly all modders and mappers use unique names for every revision?

You know satore-monsterpack, i just installed the 107. the other files have the same name as before, but infact they are the same files, so no problem... what do you think, why he didn't juts call the file satoreMonsterPack.u all the time throu all revisions?

i told you, where the problem lies, if you don't see it, it's sad, but it will be your problem. It's ok, as it's your work, but imho it's sad, as the solution would be very easy...

enough said, do what you like, if youl fix the problem, i'll be glad to install it and spread the word how to get it running with voting tools, if not, well, nothing will happen ;)
 

Parser

Hello
May 7, 2002
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England baby!
fraghouse.beyondunreal.com
That is exactly the problem - we CANNOT change all the filenames because they all depend on each other! FHI.u depends on uWM.u, FHIX.u and other various files. ALL the map files (totalling over 150MB in size) depend on FHI.u, FHIX.u and uWM.u. We cannot be expected just to change filenames to fit revisions like that.
The satore monster pack only needs to change one .u file which depends on the others. FHI has tons of files which all depend on each other, so it would take us weeks, maybe even months, to change everything just so you can run both v2 and v3 on a server.. when we wanted to get away from v2 in the first place.
 

Radiosity

Minty Fresh!
Jan 3, 2003
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UK
www.radiant-studios.net
tdw-socke said:
for you it's not much work to give revision-names

Uh, yeah, how much would you be willing to bet on that? If we renamed EVERY file, we'd break the mod, simple as that. Everything depends on everything else, ok? The maps are especially dependant on the core scripts, and even more so on the weapon classes. Start renaming things and it's good bye mod. Even if we managed to get all the scripts themselves renamed totally, and not giving error after error after error when trying to compile them, there's absolutely no way in hell we'd be able to get all the maps to update. They keep references to script files (notably ammo pickups, weapons, and other various pickups) all over the damn place, and trying to get rid of an existing dependancy is damn near impossible to do. Have a look in the FHI system folder. Notice how the weapons packages are all named rPackageName (rWeaponMeshes, rWeaponSkins and so on), but for the one file still called uwm.u? Guess why that is? Because that is the main .u that contains all the weapons. We had to recompile that with the new weapons, rather than simply use the new rWeapons package as we were originally hoping to. Starting to get the picture yet?

It ain't that easy to just rename everything.

EDIT: Damn you parser and your typing skillz ;)
 
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tdw-socke

Member
Nov 21, 2003
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no problem ;)

of course i know, that everything belongs together, and all the class-names had to be changed, but imho it's some kind of coding-skill, to keep this effort at a minimum by using varibles etc, you know the stuff.

i choosed satore as an example for the need of unique names, not for an eyample for the effort. take another example, like chaos-ut, jailbreak or deathball. They all work with ut2vote, have their own map-pool, own gameclasses, additional mutators etc. no problems with new revisions...

other mods like troopers, balloneer-bacaneers or fragops don't work with ut2vote, but also have different names for every version. It simply is a must.

i don't have to tell you, how to do your work, but within scripting-editors, search and replace helps alot, and the maps... they have to have other names too, so they must be touched, no matter, if it's only for renaming, or for changing weapon-classes. And it will be worth the work...

If the first complains regarding package-mismatches come in, you'll agree, i guess ;)

as i said, it's your descision, if you don't see a reason for taking the effort, it's ok. I'm happy with the v2... Maybe you'll change names when you get to v4 ;)
 

-]RONO[-_666

New Member
Apr 28, 2004
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tdw-socke said:
i won't install the v3 on our public-servers, as there are hunderets of players, who will get package-mismatches... i have it on a standalone-server with a seperate redirect, and even, if we play it by v3-client, we get packages mismatches if connecting with the standard-client to v2-servers and have to delete the fhi.u in the 2k4fhi/system-dir...

There you go again, repeating yourself over and over again.. we get your point.
Please, leave it.

And.. your probably one of the few admins, if not the only one, who stay's with v2 while everyone else upgrade to v3 sooner or later. V3 has been out for a couple of days, it usually doesn't take long for admins to figure and upgrade their servers.
Fine, have it your way, do what you think is right. Maybe you will be the only one with v2 on your server... sitting empty..quite pointless don't you think?

You dont know what ur missing.. v3 is hell lot of fun. :) Do yourself and the clients a favour, drop v2 and upgrade to v3.
Otherwise..perhaps set your server to refuse sending files..just an idea..

It's just as it is, please accept that and if you can't live with that, then it's your damn problem, not ours.

ps, sorry for the attitude but this is getting annoying.. please rest the case. ;)

Edit: i actually wroted this post before your reply, but was afk for a bit.. :)
 
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Nihilist

New Member
Oct 5, 2003
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Im sorry I have to get in on this.....we were runnign v2 yes, and still are on the T5K server. but that will go bye bye soon.

FHI is a very resource intensive mod, and a non competition mod, therfore clans (arguably the largest source of server admins) who choose to run it likely do so for fun, and making it votable from the installation will allow for a ton more exposure to your awesome mod.

I agree with both points tdw-socke makes, renamed files, so clients can connect to the same server without having to redownload the mod in its entirity, this makes it a smooth transition for clients, and is far more invitiing. Especially if the clients that are regulars to that server, never installed the FHI MOD to begin with, but got it from a redirect. which i am sure has happened.


I know you guys have done a ton of work, and it is an awesome mod, but if you want it to have the exposure it deserves it it needs to have the ability to be able to vote for it from the base server ini and directory.

Some admins could just switch the command line to do it. but the percentage that have access to their own command line i would say is about 10%..most require their GSP to alter the command line and its a pain in the ass.