The LD-14 Run is now the stuff of myth...
Wooooah there, I know I was saying it doesn't need a sequel, but in NO way is it comparable to EvE. EvE didn't give me the feeling of a huge scale at all simply because you were limited to going to certain pre-determined jump locations. Also the combat and gameplay is completely different. Eve is like a trade simulation game with autopilot fighting BS and Freelancer is a action shooter with RPG elements. That's like comparing an RTS to a FPS.
I know EVE and FreeLancer are different, I've played both. I was simply saying that in terms of
scale, FreeLancer tried to come across as a large universe, but failed. That was mainly due to some serious scaling issues, and some less than ideal game design. One thing it did do very well was give the edge worlds the feeling that they genuinely
were on the very edge of known space, which is something EVE never quite managed.
Once you've explored every world, there's only a limited amount of replay value. There's only 48 systems in FreeLancer, and it doesn't take a whole lot of time to see all there is to see in all of them. In EVE, there are
thousands of systems, and it'd take months to see everything in all of them.
My point was that as good as parts of FreeLancer was, it could have been a game of far more impressive scale than it turned out to be.