Cleeus[JgKdo] said:
well, tried it with 60 claymores on JgKdo, didn't crash just lagged
Screw it, you need 99.
Now that the fix is out, its time to reveal (the most effective method of) the bug.
1. Loadout w/99 clays.
2. Deploy a claymore, arm it, set it to your QA button.
3. Crouch, switch speed to 'jog' mode.
4. Hold down your 'forward' key, and while moving, constantly go into your QA menu and deploy a claymore. You may need to time a small delay between deployments. You may need to stop this process to turn a corner or change direction, as you can't turn while doing this.
5. Repeat until all claymores are down, all 99, apparently.
6. Detonate.
7. Connection failed.