UE4 - General Foliage to static mesh

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mokrem

New Member
Jan 12, 2022
1
0
0
Hello everyone!
I’m trying to convert my painted foliage which is an instanced foliage actor to static meshes so I can see them in my world outliner panel to have easy access to each single foliage after it’s painted using the foliage tool.
I already tried “Convert to static mesh” option, which is on the menu when you right click on the foliage, but that gives me only one single foliage, after it’s converted.

I appreciate your thoughts and ideas.