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UE4 - General Foliage to static mesh

Discussion in 'Mapping' started by Mokrem, Jan 12, 2022.

  1. Mokrem

    Mokrem New Member

    Joined:
    Jan 12, 2022
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    Hello everyone!
    I’m trying to convert my painted foliage which is an instanced foliage actor to static meshes so I can see them in my world outliner panel to have easy access to each single foliage after it’s painted using the foliage tool.
    I already tried “Convert to static mesh” option, which is on the menu when you right click on the foliage, but that gives me only one single foliage, after it’s converted.

    I appreciate your thoughts and ideas.
     

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