FMI question for devs, open for community feedback too.

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Maxx

Bite Me
Dec 19, 2003
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Bleeder said:
Yeah man, right on! They shoulda had people on the team who are well-known for finding all the lame h@x and bugs. I can't think of anyone atm, but you know what I mean.

You'd be surprised at which "Talents" are testing our game.
 

W0RF

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Apr 19, 2002
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I agree that INA is hardly the place to find quality feedback but I'm getting a little tired of the idea that pros are the only ones who know what makes a game fun to play. If games were designed strictly to pro specs it would be the most awesome game on the planet.

For the 50 or 60 people who could actually play it worth a crap. What fun. Whee.
 
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Apathy

The original
Apr 16, 2004
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\/\/0RF said:
I agree that INA is hardly the place to find quality feedback but I'm getting a little tired of the idea that pros are the only ones who know what makes a game fun to play. If games were designed strictly to pro specs it would be the most awesome game on the planet.

For the 50 or 60 people who could actually play it worth a damn. What fun. Whee.


I remember how the INA forum helped shape (destroy) ut2003, when that game first came out I loved it, 3 months and 3 patches later it was a steaming pile compliments of the INA forum.

Perhaps if the default gametypes were set for pros, those who can't hang or want something different can easily seek out servers that use different settings.
Quake 3 has ranked high in the competitive scene for years, the default settings are very close to the "pro" settings used in tourneys, even the osp scene stays close to default depite being very configurable.
Q3 plain and simple is a no BS deathmatch and/or CTF experience, no adrenaline, no double jump...etc etc :rolleyes:
 

Mantik

Master Beta
Apr 2, 2004
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\/\/0RF said:
I agree that INA is hardly the place to find quality feedback but I'm getting a little tired of the idea that pros are the only ones who know what makes a game fun to play. If games were designed strictly to pro specs it would be the most awesome game on the planet.

For the 50 or 60 people who could actually play it worth a damn. What fun. Whee.

Because the UTXMP Beta team consists entirely of "pro" players.
 
im a "pro" player....OMF look at me everyone!!!!

in my personal opinon the choices they made for the beta testers was good. (yeah im one of them, but it was no big deal to me) They needed people to trust with there product. Now I'm not saying that most of you aren't trust worthy, but I know a few of you would "accadently" show your buddy something, and it would just spin out of control from there. besides, it's only a few more days until release.
 

|pure|Destruction

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Jan 22, 2004
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Really what should have happened when the concept of UTXMP came to pass. And once again, im not alienating anyone at any skill level. Ive played UT since the UT1 demo came out. All the way til 2k4, xmp, etc.. What Im saying is im sure that most of the beta testers have played U2XMP since it came out, and most prolly played some form of UT over the years. Most of us have played every game in existance who have been around since like Doom1. Maybe not in a competative sense, but just played. The community plays a big role in mods and game development to a certain degree. Sometimes input can be bad and some can benefiet a game. But like what happened with 2k3 in my oppinion, things got out of hand and the game didnt really appeal to alot of original UnrealTournament1 players. So this wave of new kids came up and liked it and they were the ones were the main source of feedback and ideas mainly from INA.

I guess in one aspect, UTXMP should be just an original Port of U2XMP. Updated, little code thrown in here and there, tweaks, netcode should be 90% better than u2xmp, and the gameplay should stay the same with regards to any ideas the developers have in mind to add in that would be easily adapted into the new 2k4 gameplay. So. In another aspect. It could have been developed as a total conversion, an exact replica of U2XMP ported to 2k4 BUT with all these new ideas implemented into it during development instead of added later. -edit- (or we can be open to change rather it be during development or afterwards, be it new models, voices, guns, etc.)

Theres always going to be bugs and it doesnt take a "pro" to find them. But general gameplay of UT has to be taken into consideration, AND the concept of XMP should be applied - skill/experience wise from both sides in order to make the "mod" more acceptable by both sides not to fail.

Theres a long list of things that has to be configured for a mod being made for 2k4 from Unreal. Which Im sure if the legend guys are in this utxmp thing full force then it will turn out pretty sweet. Like map scaling, visuals, terrain needs to be player/vehicle friendly, distance fog should be at a minimum (regardless if im a sniper or not, for ex: face in ut1 didnt have thick distance fog and snipers on both sides had an advantage.) maps should be zoned accordingly to bring out the best fps possible, team interactions should be equal and capable in all ways, the game concept of energy/artis/deploys and actual team scoring in accordance to the player classes should be applied logically so a team will have some way of knowing who won a map. (for ladders especially) which leads to a utcomp style scoreboard/hud configuration to know the time, score, kills, deaths, net, efficiency, energy, artis, some way of keeping score based on like the onslaught concept or have so many rounds during a map, like one team may win the first round, 2nd team wins the 2nd round, etc... artis added up or energy and artis equal a certain score/points for each team. Best score wins. Something has to be made like that.

But anyways. I guess thats what I meant from the start, but in great--er detail.
 
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so are you comparing 2k4 (or any UT) to XMP? are you saying that XMP should have the game play of UT? it's early and im tired, but your post didn't make a whole lot of sense to me...i think.

btw 2k4 is NOTHING like XMP. XMP>2k4 in all aspects. 2k4 is a **** game. it really pisses me off that i had to buy 2k4 in the first place. UTXMP should have it's own ****ing code base so they can't call it UTXMP. 2k4 is as bad as 2k3, with the exception of ONS....which they took XMP and threw in stupid **** and called it for there own. don't ever compare XMP to 2k4, or say that XMP should have elements of 2k4. back to bed....
 

NRK

Nercury
Apr 20, 2004
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The Jackal-XMP said:
so are you comparing 2k4 (or any UT) to XMP? are you saying that XMP should have the game play of UT? it's early and im tired, but your post didn't make a whole lot of sense to me...i think.

btw 2k4 is NOTHING like XMP. XMP>2k4 in all aspects. 2k4 is a **** game. it really pisses me off that i had to buy 2k4 in the first place. UTXMP should have it's own ****ing code base so they can't call it UTXMP. 2k4 is as bad as 2k3, with the exception of ONS....which they took XMP and threw in stupid **** and called it for there own. don't ever compare XMP to 2k4, or say that XMP should have elements of 2k4. back to bed....

Jackal you just was in bad mood i think.

Dont say ut2k4 has nothing good. Every game has something good, not only in gameplay, but maybe in interface, settings etc. There are people who want to know who won the match, so maybe we could consider an option to turn that on. I remember U2XMP mutator which said who win if time was over.

Also 4GB of Stuff for mappers is also not bad, not bad...
 

Captain Kewl

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Feb 13, 2001
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Ladder rules was something we (as in I personally) tried to deal with pretty early on in U2XMP's life, but the community never came to any kind of consensus on the rules.

People seemed to think overtime was a good idea but a design flaw in the gametype (fixed in UTXMP) wouldn't allow it (and it never seemed to occur to anyone that the same thing could be achieved by not having a timelimit in the first place.)
 

|pure|Destruction

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Jan 22, 2004
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The Jackal-XMP said:
so are you comparing 2k4 (or any UT) to XMP? are you saying that XMP should have the game play of UT? it's early and im tired, but your post didn't make a whole lot of sense to me...i think.

btw 2k4 is NOTHING like XMP. XMP>2k4 in all aspects. 2k4 is a **** game. it really pisses me off that i had to buy 2k4 in the first place. UTXMP should have it's own ****ing code base so they can't call it UTXMP. 2k4 is as bad as 2k3, with the exception of ONS....which they took XMP and threw in stupid **** and called it for there own. don't ever compare XMP to 2k4, or say that XMP should have elements of 2k4. back to bed....
then why the hell are you beta testing it if you cant stand 2k4? and if i recall xmp is being modded for 2k4... so that doesnt make any sense you saying xmp should have its own code and that xmp shouldnt have any 2k4 elements implemented... i didnt like 2k3 or 2k4 either when they first came out, in comparison to Unreal and UT1. but i adjusted and came to terms with the new sh!t. id rather have had UTXMP as an actual full standalone game too but since legend was ****3d by atari, why not use thier code to make a game how it should have been to begin with? but whatever, i hope this mod isnt a lame, festering pile of horsesh!t cause some of the attitudes and ideas ive read and seen coming from it arent really lifting my hopes much.
 

Xaero

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Oct 11, 2003
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|pure|Destruction said:
i hope this mod isnt a lame, festering pile of horsesh!t cause some of the attitudes and ideas ive read and seen coming from it arent really lifting my hopes much.


Thats the reason those people aren't in FMI, I believe. :lol:

naaw, its great, really. Lincoln is going to be very pleased. :)
 

|pure|Destruction

New Member
Jan 22, 2004
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The Jackal-XMP said:
have you even played XMP? 2k4 and XMP are TWO VERY DIFFERENT GAME TYPES. i love XMP, 2k4 i feel was just slapped together. 2k4 has nothing to do with XMP. except the updates on the engine code.

i do like your sig thou.
yes i played xmp for nbk since the day it came out if i recall correctly. and yes they are two different game types, but 2k4 does have onslaught which is simliar to xmp. but i dont care for ons. 2k4 wasnt slapped together... 2k3 was. it may not be true but i feel that 2k3 was just like a huge beta test that resulted in 2k4. though nothing will ever be Unreal Tournament, but this mod has potential to make XMP into something more robust and more alluring than what it ever was. my concern is just hoping that it is.
 

Maxx

Bite Me
Dec 19, 2003
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I think thats the problem. you see something inherantly wrong with the original xmp. We don't. Other than some basic engine issues/netcode/various bugs..things like that. The game itself was perfect. I love xmp just the way it is. FMI is trying their hardest to make the conversion over to 2k4 as exact as physically possible. There may be a few cosmetic changes (female ranger, hud, various weapon effects), but the game fundamentals are not going to change. The only reason xmp is associated with 2k4 is the fact that the 2k4 engine was the easiest to use for the mod. Who knows we may eventually see HL2xmp...as I see 2k4 to xmp almost as I see HL to xmp. We (beta testers) come from all various gaming expiriences, but the one thing we have in common is a love for xmp. If you liked xmp exactly how it was then you will not be dissapointed, if however you had issues with its fundamentals, you'll still have those issues.
 
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Mantik

Master Beta
Apr 2, 2004
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It's been said before and I'll say it again. There are beta testers from ALL ASPECTS of the Unreal community. Not JUST XMP veterans. Just because you (YOU = General Term. Not you specifically, Destro, or anyone else who has posted on the issue), or someone else that you or other people seem to think would be an extremely qualified tester, was not picked to do so.. does not mean your perspective of the game would never be considered.

As Xaero has already said.. the people you see with bad attitudes aren't affiliated with FMI. Neither are the beta testers. Our opinions are expressed as nothing BUT. Our opinions. Not FMI's and certainly not the general consensus of the XMP 'community' as a whole either. That's what these forums are for. Regardless of the feedback certain issues receive from the masses.. FMI reads them..

This mod has been in development for what? Seven or so months now?

A famous phrase about 'assumptions' comes to mind.. Hmm..