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UE1 - UT Fix for minigun/pulsegun looping sound

Discussion in 'Programming' started by Helen, Apr 14, 2018.

  1. Helen

    Helen Member

    Jan 23, 2010
    Likes Received:
    You know that bug where if you are firing the minigun or pulsegun, and you die, and the firing sound keeps going? How would one fix that? Something like this maybe?

    class MyMinigun expands Minigun2;
    function Destroyed()
        AmbientSound = None;

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