FIX for gunner flamethrower default weapon

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Skipr

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Apr 1, 2004
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Well, I think I figured out why we had the flamethrower as default.

If you go to the settings and weapons, you see there is a priority menu. I put the gernade launcher on top, and vola it defaulted to gernade launcher. See the problem? There is no rocket launcher there.

So I made a fix for it in the .ini file so it defaults to the rocket launcher and puts it on top of everything else.

go to F:\UT2004\UTXMP\System and open up UTXMPUser.ini

Scroll to the bottom and you should see weapons, their priorities and crosshair stuff.

Add the following lines in:

[XMPWeapons.XMPRocketLauncher]
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=7
CustomCrosshair=42
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.103256
CustomCrossHairTextureName=KA_XMP.U2.uRocketLauncher

I put the flamethrower priority on 1 too (dunno if that matters)

The rocket launcher will still NOT show up in the weapon settings in the game, but it should work regardless.

Give it a whirl, it worked for me
 

W0RF

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Apr 19, 2002
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I haven't bothered to tweak my priorities, but now that you mention this, I seem to recall my default tech weapon being the shotty when playing the conversion.

Is it possible that XMP unwittingly grandfathered the UT default to select Weapon 2 (in UT, the AR rather than SG) ??
 

PRG

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Nov 11, 2003
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\/\/0RF said:
I haven't bothered to tweak my priorities, but now that you mention this, I seem to recall my default tech weapon being the shotty when playing the conversion.

Is it possible that XMP unwittingly grandfathered the UT default to select Weapon 2 (in UT, the AR rather than SG) ??


I think the weapon priorities in UTXMP are more of a simple oversight than anything, (Ranger defaults to shock lance currently :confused: .) Also in U2XMP, all classes defaulted to weapon 1(rocket launcher, assault rifle, sniper rifle) at spawn.
 

Skipr

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Apr 1, 2004
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The same thing can be applied to shocklance I believe by editting those settings. Set SniperRifle to a real high priority and it should work as well.

The sniper is actually in the settings/weapons i believe, so you can do it there
 

W0RF

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Apr 19, 2002
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Given the three different examples, we may have found the source of the confusion, defaulting to Weapon 2, rather than Weapon 1.

Not like it's a big deal or anything, but when I saw the topic header I thought "wait a tick..." :)
 
Dec 4, 2004
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Skipr said:
Well, I think I figured out why we had the flamethrower as default.

If you go to the settings and weapons, you see there is a priority menu. I put the gernade launcher on top, and vola it defaulted to gernade launcher. See the problem? There is no rocket launcher there.

So I made a fix for it in the .ini file so it defaults to the rocket launcher and puts it on top of everything else.

go to F:\UT2004\UTXMP\System and open up UTXMPUser.ini

Scroll to the bottom and you should see weapons, their priorities and crosshair stuff.

Add the following lines in:

[XMPWeapons.XMPRocketLauncher]
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=7
CustomCrosshair=42
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.103256
CustomCrossHairTextureName=KA_XMP.U2.uRocketLauncher

I put the flamethrower priority on 1 too (dunno if that matters)

The rocket launcher will still NOT show up in the weapon settings in the game, but it should work regardless.

Give it a whirl, it worked for me

Panda tested and approved :tup:
 

Skipr

New Member
Apr 1, 2004
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Glad it worked for other people. Heck, if people prefer a pistol rather than a sniper gun, they can even do that with the priority settings. I know when I was bored and played tech rarely in U2 it would always default to the assault rifle..now it can be the shotty!
 
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