ok.. heres my long ass list:
Gameplay:
|Issues|
-Ranger's pistol needs to be semi-automatic, right now its pretty weak
-Ranger's smoke grenades need to form MUCH faster, right now it takes a bit for them to form
-Tech's gas grenades have the same problem as the Ranger's smoke grenades
-Juggernaut needs a crosshair for the machine gun
-Tech's shotgun needs a better fire effect, all we got now is smoke. Try converting the original effect over
-Teamates need some kind of indicator so you know who's who, it can become very difficult distinguishing the 2 in a large firefight on maps like Kaminari
-Dead teammates need some kind of indicator telling you "hey I need to be revived" (maybe a voice command like in the original too?)
-Techs AssaultRifle secondary fire is pretty much useless, do something with it
-Gunners concusion grenades blinding effect dosnt last long enough, even if you score a direct hit, needs to be amped up
-Concusion grenades do send vehicles flying into the air like in U2XMP
-Cant see absolute **** in the turret position on the Raptor, its almost impossible to see, please clear it up, and maybe reduce the recoil when firing
-Raptors gun turret spreads WAY to much, its way less effective than the original
-Vehicles need to take alot of damage from obsticles, thats what made them so unreliable in U2XMP, right now people can just be absolutely careless with them......
Garden's turrerts bolt effect needs to come in bursts, and MOVE MUCH MUCH FASTER!
|Bugs|
-Getting out of a Raptor while moving is deadly 90% of the time, and prooves difficult when trying to revive your teammate after because they seem to get stuck onto the vehicle
-When you die, and are waiting to get revived, sometimes the death animation wont play and you will be left in a standing pose.
-Happened only a few times, but when I tried to revive a dead teammate, they started jotting all over the place
maybe lag?
-Sometimes I cant switch back to my regular weapons when using delployables as a Tech (been mentioned a few times)
-If you drop a turret/forcewall and pick it up again, and then try to place it again, you cant, you just get an empty hand
-If you initially spawn, and you manage to stay alive long enough and your team gains full energy, and you try picking up a rocket turret/force wall or any deployable you dont initially spawn with from an ammo pad, it wont give you them. You have to die and respawn
-You cant hold any more than 1 rocket and sentry turret, unlike in U2XMP, eliminating "stockpiling" SUCKS
-Force walls sometimes screw up and show a wall thats not attached to anything, that you can walk through
-Cant select laser-trip mines as a Gunner at all
-Turrets wont work online even when your team has full energy
Graphics:
|New Particle Effects/Misc effects|
-Techs new fire effect for the Assault Rifle is very weak, revert back to the original, it looked *WAY* better and much sharper
-Techs fire effect for the shotgun needs to be reverted back to the original, EXPECIALLY the secondary fire, it looks like crap comapred to U2XMP's
-EMP Grenade explosion has absolutely nothing on the original, please revert back....
-Rocket trails the RL are too white and puffy
-All bullet hit effects are crappy compared to U2XMP's, I always hated the UT2003/4 bullet hit effect, its really lame
-Vehicle explosions/sounds were WAAAAAAAAAAAAAYYYYYYYYYYYYYYY cooler in U2XMP, I ****ing loved them... now.. they are *bleh*
-Replace the Juggernauts machinegun with something like the Raptor's please, conventional machineguns have absolutely no place in this game, give us something futurisitic. If you want to make me really happy, give it the weapon effect the turrets have in XMP-Garden, green death bolts AHOY!
-Revert back to the orginal firing effects for the Ranger's sniper rifle and pistol please, the new ones are lacking....
-Overall just do away with any of the stock UT2004 particle effects, they really suck, U2's were better by milestones.....
that is all...