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I took all the suggestions into consideration, and changed the map. I'll probably post the final after this, so tell me what you think about the new lighting/layers and I'll fix.
I put about an hour into the map this evening and added the last few modifications.
-fixed the castle mesh - some pieces didn't line up correctly
-added ammo next to weapon bases
-added screenshot to level description
-added description to level description
-added ambient wind sound
-added another texture layer
Yeah, I noticed that they make the front wall of the castle a bit bright. Another problem I couldn't really find a fix for was on the back corner of the wall - one side is greenish, but adjacent to a reddish one. I do kind of like how the castle contrasts the shadows to the left of it, though.
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