FHI map in progress

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Wookiee

Lets Rock
Aug 4, 2004
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[CON]Ronin said:
You can just open Morpheus3, select the surface with the right texture and look at its properties. It should me mentioned on the top.

Actually I tried that, but I saw the texture was in their myLevel package and useless to me; I don't know how to send one texture from a myLevel package onto another map.

Safefire said:
nice map wookie good and open but, where can u hide?

Nowhere ;) Actually it's meant to be a tough map, but you can duck behind the barriers on the square in the middle with the turrets on it for some protection. You can even snipe through those holes. The thing is, I didn't want to make a wide open map like this too easy. You don't see too many stadiums with walls blocking off the opponents :lol:
 

-]RONO[-_666

New Member
Apr 28, 2004
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[CON]Ronin said:
Simply open Morpheus3 first, the mopen your map and it should still be in the MyLevel folder, under Miss... the other word for random, however you spell it.

Looking for this word? > Miscellaneous :)

Note that when you open other maps to check certain things and then open up your own map; that the package "mylevel" (textures / static meshes) is full of stuff from the previous levels. Correct me if I'm wrong, but when saving i think everything will be saved within your level. That means a pretty big map size and full of stuff included that ain't being used anyway. That was my experience at the time I was mapping for UT2003. Don't know if it still happens in Ued for UT2004. If i need to check a few things I always fire up another Editor and keep my own map open and "clean"

But I don't think it should be a problem if you do it Ronin's way. You should be able to delete out the unused stuff in the myLevel if not auto deleting itself after shutting down the Editor. Also, if you are unable to delete, close Ued and reopen it and then try again. You should got rid of something like "can't delete, file xxx in use" message.
Oh and one more thing; You can export stuff from the myLevel package from other levels and reimport it. But carefull with that stuff if you know what i mean. ;)
 
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Wookiee

Lets Rock
Aug 4, 2004
258
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Thanks!

Actually, it turns out on the "Wookiee Rules!" sign I have 2 random extra E's that I forgot to take out, don't know why they're there... but I'll try to fix it next beta. By the way, please post any bugs if you find them :)
 

Kaithofis

The Seldom Seen Kid
Righto DD, that's the word.
Anyways I was more or less thinking about adding those ledges horizontally, on those more black-ish rows of bricks.

Okay, some comments.
The lil bar on the ground is fun :)
And I've noticed the sheet placed in front of the screens.
You might wanna add it to its skin.
TO do so, simply open up the properties of the screen Static Mesh
Go to Display > Skins. Then click add skin and add the texture on which the camera projects, by copying its filename into the [1] box
IF you have added that skin, and suddenly the whole SM gets screwed up, empty the 1st skin (by removing its name from the box), then add another skin, (just like you did the first one, click the button next to Skins) and try adding it in the [2] box. I don't think the thing has more than 2 skins, but it might. 3 is max.

This prolly be my longest post this week :)
 
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Safefire

UT2K4 addict
Jul 14, 2004
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dk
Nowhere ;) Actually it's meant to be a tough map, but you can duck behind the barriers on the square in the middle with the turrets on it for some protection. You can even snipe through those holes. The thing is, I didn't want to make a wide open map like this too easy. You don't see too many stadiums with walls blocking off the opponents :lol:[/QUOTE]


yeah but a stadium usualy has some locker rooms
 

Wookiee

Lets Rock
Aug 4, 2004
258
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Safefire said:
yeah but a stadium usualy has some locker rooms

Hmm. I don't really think that locker rooms would fit this stadium - I gave clues that the people fighting are in a sort of contest - the crowds cheering, the scoreboard - and you can't really exit the area to use a locker room in the middle of a match ;)

And I've noticed the sheet placed in front of the screens.
Actually, for the cameras I added it to the skins, it's not a sheet, unless you're looking at something else...

Anyways I was more or less thinking about adding those ledges horizontally, on those more black-ish rows of bricks.

Ah lol, I'll try that out, more detail on the walls would probably help with the overall look. The pillars in the corners do help though, in my opinion, because now it looks less like a BSP fun map.
 

Wookiee

Lets Rock
Aug 4, 2004
258
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Hmm. I tried to use the [2] skin but it doesn't seem to work - the skin doesn't show up at all. Any suggestions?
 

Wookiee

Lets Rock
Aug 4, 2004
258
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Ah, thanks a ton! It had cleared the other skins and it didn't work, it took me about 5 tries to get it to work. And I replaced the fuzzy skin with an invisible one so the pictures show up clear. However, players don't show up on the screens. Anyone know why?