you can append the driving pose to an animation set anyway
here http://forums.beyondunreal.com/showpost.php?p=1780033&postcount=10
the pose is attached to that post.
So long as the model's skeleton is basically a standard 3ds max biped the append will work fine.
here http://forums.beyondunreal.com/showpost.php?p=1780033&postcount=10
the pose is attached to that post.
So long as the model's skeleton is basically a standard 3ds max biped the append will work fine.