So I looked over the last one year of posts to see if this hasn't already been covered - may have been anyways but I tried
Now that we have UT2Vote running on our server, some folks are clamouring for more choices in the map selection since they are all voteable (have 15 maps to choose from right now)
Thats all well and good but I really wanted to avoid a certain problem (at least I see it as a problem) and even with 15 maps its starting to crop up.
We run a 22 player ONS server - many times during voting it will run like this.
4
3
2
2
1
1
1
You get the idea. A couple people choose a map that gets the "majority" vote, the other 2/3 to 3/4 of the folks on the server go "ugh, I don't like that map" - then they leave. They never change thier vote or think to change thier vote seeing as all *their* map needs is one or two people to switch...
Have you given thought to a run off system at all?
If 20 players at start of vote then winning map must get at least 6 votes (you'd have to account for people bailing during the vote, etc)
If it isn't there with 10 seconds left in voting - tack on another 5 to 10 seconds of vote time, remove all map choices leaving only top two vote getters up to that point - spam "runoff" over voice to get people to choose again - and of course, remove any vote limits or what have you at this point - whichever gets the top # of votes wins.
There are probably some goofy number combinations (matrix?) that would have to be sussed out (what triggers runoff with 16 players, 10 players - hell in those cases if less than 10 players on the server don't even use the runoff system???)
Thinking out loud here - I would like to drop more maps on our server but I really do not want to see maps win with 2 or 3 votes when the server is filled with 22 people and then watch the resulting exodus - this will at least mitigate that to some extent.
Thanks for listening (BTW - love the chat icons over people's heads - any chance of color choices there? - no matter - makes it much easier to see the stationary targets for manta squishing - love it!)
-Fk
EDIT: Now that I think about it, an even easier way to do this would be if voting is set for 30 seconds, after 20 seconds have passed, remove all maps but the top two, tack on 5 extra seconds for voting (leaving 15 seconds left to choose either of the two maps remaining) and zero out the votes making everyone vote again but only on those two maps. Its a thought...
Now that we have UT2Vote running on our server, some folks are clamouring for more choices in the map selection since they are all voteable (have 15 maps to choose from right now)
Thats all well and good but I really wanted to avoid a certain problem (at least I see it as a problem) and even with 15 maps its starting to crop up.
We run a 22 player ONS server - many times during voting it will run like this.
4
3
2
2
1
1
1
You get the idea. A couple people choose a map that gets the "majority" vote, the other 2/3 to 3/4 of the folks on the server go "ugh, I don't like that map" - then they leave. They never change thier vote or think to change thier vote seeing as all *their* map needs is one or two people to switch...
Have you given thought to a run off system at all?
If 20 players at start of vote then winning map must get at least 6 votes (you'd have to account for people bailing during the vote, etc)
If it isn't there with 10 seconds left in voting - tack on another 5 to 10 seconds of vote time, remove all map choices leaving only top two vote getters up to that point - spam "runoff" over voice to get people to choose again - and of course, remove any vote limits or what have you at this point - whichever gets the top # of votes wins.
There are probably some goofy number combinations (matrix?) that would have to be sussed out (what triggers runoff with 16 players, 10 players - hell in those cases if less than 10 players on the server don't even use the runoff system???)
Thinking out loud here - I would like to drop more maps on our server but I really do not want to see maps win with 2 or 3 votes when the server is filled with 22 people and then watch the resulting exodus - this will at least mitigate that to some extent.
Thanks for listening (BTW - love the chat icons over people's heads - any chance of color choices there? - no matter - makes it much easier to see the stationary targets for manta squishing - love it!)
-Fk
EDIT: Now that I think about it, an even easier way to do this would be if voting is set for 30 seconds, after 20 seconds have passed, remove all maps but the top two, tack on 5 extra seconds for voting (leaving 15 seconds left to choose either of the two maps remaining) and zero out the votes making everyone vote again but only on those two maps. Its a thought...
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