Fallout 3 - lives again!

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Keganator

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http://pc.gamespy.com/pc/fallout-3/529744p1.html

Fallout fans can finally breathe a sigh of relief, as Interplay and Bethesda announced today that they have signed an agreement that will see the Morrowind creator take on the challenge of developing and publishing one of the most anticipated sequels on the RPG market, Fallout 3.

Apart from being in charge of the Fallout 3 development, Executive producer Todd Howard also oversees the next chapter of The Elder Scrolls and claims that "[w]e are overjoyed. Fallout is one of my favorite games, and we plan to develop a visually stunning and original game for Fallout 3 with all the hallmarks of a great RPG: player choice, engaging story, and non-linearity."

Fallout puts the player in the role of a Vault-dweller, who has, since its original 1997 release, ventured from his secluded, underground survival post into a post-apocalyptic world of mutants, radiation, gangs and violence.

Bethesda, well versed in the RPG genre through its million-selling Morrowind series, is ecstatic about the new project. Bethesda Softworks President Vlatko Andonov echoes the sentiment, "We're extremely excited about this opportunity and what it means both for Bethesda and for Fallout fans around the world. Fallout is one the great RPG franchises. Millions of Fallout games have been sold worldwide, and fans have been eagerly awaiting the release of a Fallout 3 title. Bethesda's proven expertise in this genre, building on our experience and the tremendous success we have enjoyed with our cutting-edge Elder Scrolls series, will enable us to create the next chapter of Fallout that is worthy of the franchise."

The past few months have been a troubled time for the once-famed developer/publisher Interplay, with Chairman and Chief Executive Officer Herve Caen mostly recently admitting that the company was following various leads to solve its financial problems. Caen commented, "This is a good agreement for both companies and for gamers. Although several parties had a high level of interest in licensing Fallout, we are most impressed by Bethesda's execution of role-playing titles. Bethesda is an ideal steward of the Fallout franchise."

Apart from licensing the worldwide rights to the Fallout franchise, Interplay has recently claimed that they would be branching out into the MMO genre with a Fallout title. As it currently stands, this avenue is still being exploited by Interplay outside of their new deal with Bethesda.

In light of this new development, we decided to get in touch with Bethesda Softworks Public Relations head Pete Hines and asked a few questions about the announcement in order to get more details about Fallout 3.

GameSpy: Since you now have the rights for the franchise on console, is Fallout 3 also coming to consoles?

Pete Hines: Our intent is to develop and publish the game for a number of platforms.

GameSpy: Interplay said a few weeks ago that they were going to try and make a Fallout MMO. Is this part of the Bethesda plans as well?

Pete Hines: It is not related to the MMO thing.

GameSpy: Is this newly announced deal specifically for Fallout 3, or will it involve a Fallout "spinoff" for the consoles? Are you aware of Interplay still having plans for the Fallout MMO?

Pete Hines: Well, we have all rights to Fallout outside of the MMO rights. Our plans, as stated in the release, are to develop Fallout 3, and we have the rights to do future sequels to Fallout 3.

GameSpy: So are you working with the previous Interplay "Van Buren" assets and developers, or are you starting from scratch with a new engine and assets?

Pete Hines: Too early to talk about that kind of thing.

GameSpy: Will Fallout 3 follow in the footsteps of its predecessor in style of game play?

Pete Hines: Again, too specific.

GameSpy: How long have you been in negotiations with Interplay for the Fallout franchise?

Pete Hines: I actually don't know. It's something we've talked about doing for a while internally. As far as the actual negotiations with Interplay, I'm not sure how long the negotiations were.

GameSpy: What initially made you decide to make Fallout 3? Will the storyline be a continuation of previous titles?

Pete Hines: Um, just one of those things we'd always wanted to do, really. We just thought it was a great fit for what we do well. Again, too early to talk about storylines and things like that.

GameSpy: Who is the team involved in putting Fallout 3 together?

Pete Hines: Too early to talk about the team. We're in the early stages of pre-production, putting together our team list, etc.

GameSpy: Finally, will Fallout 3 be from a first- or third-person perspective like the Morrowind series, or isometric, like its predecessors?

Pete Hines: Too early to say, but I imagine it'll probably lean towards using technology that we're developing.

Some of those quotes, like whether it'd be first or third person, if the gameplay will be simmilar, scare me. Although, coming from the guys who made Morrowind and Daggerfall, it'll probably be nonlinear, at least :D Gamespy ... sigh ... what a horrible interview. Gamespot's interview (link courtesy of Penny arcade, huzzah!) also covered this today, and their interview (while sounding almost the same) was much more illuminating:

http://www.gamespot.com/pc/rpg/fallout3/news_6102442.html

Bethesda Softworks' veteran developer talks about the future of the legendary postnuclear role-playing game series.

The past year has been miserable for Fallout fans. 2003 ended on a low note with Interplay's closure of Black Isle Studios and the cessation of development on "Van Buren," the company's code name for Fallout 3.

2004 opened with the ignominious release of the Xbox and PlayStation 2 game Fallout: Brotherhood of Steel. Hardcore PC gamers greeted it with hostility, critics were lukewarm, and console gamers reacted with resolute indifference. Sales were even poorer than those of Baldur's Gate: Dark Alliance 2, Interplay's other tent-pole release.

Together, the one-two punch of the two games' failures pushed the already listing Interplay closer to financial insolvency. The company was sued by former business partners, threatened with eviction by its landlords, and even temporarily shut down by the California Department of Labor. When Interplay released its last quarterly earnings report two weeks ago, it revealed that it would run out of cash by the end of July if it did not receive outside funding.

Even though Interplay CEO Herve Caen had floated the idea of a Fallout MMORPG, a new console Fallout, and bringing back Fallout 3, Interplay's dire finances caused many to despair that the franchise would die alongside its owners. Others thought Caen would finally be forced to license Fallout, possibly to Troika or Obsidian Entertainment, two studios founded by former developers of the game.

As it turns out, the latter group was right. This week, Interplay announced that Bethesda Softworks would develop and publish Fallout 3 and other Fallout games for PCs, consoles, and all other platforms. Interplay will technically retain ownership of the Fallout brand and still holds the rights to a Fallout MMORPG.

But while the announcement sparked elation in some gamers, others fretted. Many forum-posters worried that Fallout 3 would merely become "Morrowind with guns," while others feared for the game's perk system, its uniquely dark humor, and its unapologetically mature content. Still others expressed concern that Bethesda's intention to develop the game for PCs and consoles could dilute its role-playing elements a la Deus Ex: Invisible War.

To help address Fallout fans' fears and to comment on one of the past year's most surprising publishing deals, GameSpot talked with Bethesda Softworks' Todd Howard. An Elder Scrolls designer since 1996, Howard was project lead of The Elder Scrolls III: Morrowind and has since become executive producer of the award-winning RPG series. He will also oversee development of Fallout 3, upon which preproduction has already begun...

THE DEAL
GameSpot: It's been widely rumored that Interplay has been shopping the Fallout license for months. When did you first hear about it?

Todd Howard: We've been interested in it, well, forever. We just love the work they did on the first two games.

GS: Was it just the Fallout brand that attracted you, or are you a fan of the series itself? Have you played either of the first two games?

TH: I've played the first two many times but only dabbled with Tactics and Brotherhood of Steel. What I really love about the first two is the overall atmosphere, tone, and role-playing. Those two games really let me choose to play a certain character--and the level of immersion was outstanding. I was that guy on the screen wandering the wastelands trying to survive and helping humanity survive. And you could play it so many times and in so many different ways. The character system and the choices you could make were fantastic.

GS: Did you go to Interplay, or did Interplay come to you?

TH: We went to them first.

GS: How long did the negotiations last?

TH: Not long. It seemed like a great fit from the beginning.

GS: Do you know what other companies were in the bidding? Many people thought the Fallout license would end up with its former developers at Obsidian or Troika.

TH: I honestly don't know anything about that.

GS: Are you also vying for rights to the Fallout MMORPG? If not, why not?

TH: Interplay wanted to hold onto those rights, and it doesn't really fit with what we would do anyway, so we all agreed they should keep them.

GS: Will Interplay's retention of "all online gaming rights for the Fallout franchise" affect whether or not Fallout 3 has an online component?

TH: No. They only keep rights for a persistent online massively multiplayer game. We could still have a multiplayer or online component to our titles.

GS: Will Fallout 3 feature the Interplay logo on the box?

TH: I'm not sure. We're a long, long way from worrying about what logos are on the box.

THE GAME
GS: Will Bethesda's Fallout 3 retain any elements of the "Van Buren" game that was in development at Black Isle Studios? Reports are that it was nearly complete.

TH: No, we're going to start fresh.

GS: Will it have the same storyline as the Black Isle Studios’ Fallout 3?

TH: Unknown right now. I doubt it though.

GS: Do you have any plans to involve any former Black Isle Studios developers in the game's development?

TH: No firm plans, but anything's possible at this stage.

GS: Your release said that Fallout 3 will be developed alongside the next Morrowind. Will they be based on the same engine?

TH: We've been developing some new technology for a long time now that could be used in many games, so we plan on using that. It is not the Morrowind engine.

GS: Morrowind was a first-person, real-time, action RPG. Fallout and its sequel were isometric-view, third-person, turn-based RPGs. What will Fallout 3 be?

TH: Too early to say. We're looking at many options.

GS: Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?

TH: Oh, yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultraviolent ways.

GS: Morrowind is a huge game with a sprawling environment. Will Fallout 3 have a world of similar scale?

TH: Too early to say yet.

GS: What impact will developing Fallout have on continued work on the Morrowind franchise?

TH: We've been working on some new Elder Scrolls stuff for a while now that has yet to be announced, and [we] have been expanding our group and prepping for our "second project," and this is it. It really helps to have multiple projects going for a studio, as it allows us to move staff around at key times. So, if anything, it helps our Elder Scrolls development as well.

GS: Will Interplay have any say in the project's development?

TH: We have total control over it. That being said, I think there are people there who have very good insight into the franchise, and their experience can help.

RELEASE PLANS
GS: Fallout is one of the most beloved franchises of all time. Are you worried about meeting gamers' high expectations?

TH: I worry about meeting our own expectations. We take this stuff as seriously as anyone and are more critical of what we do than the fans. We're very careful in how we handle franchises. I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout. We pride ourselves in keeping franchises relevant and bringing something fresh to the market with each game. That being said, I'm sure there's a vocal minority that wants to kill us for even attempting to do it. But they wanted to kill Peter Jackson too, so you have to ignore that and just do something great that you'd love to play.

GS: Pete Hines, your director of marketing, has said that preproduction on the title is already under way. How much work as been done on the game so far?

TH: We're in the "messing with stuff" phase. Nothing is pinned down until we play it. And then we always change it.

GS: Bethesda's license agreement is for PCs, consoles, handhelds, and other media. Which platform will Fallout 3 arrive on first?

TH: Way too early to say. We always like to hit as many as possible at the same time, but that's not always possible.

GS: There is some concern in the PC gaming community that if Fallout 3 is developed for both the PC and consoles, it won't have the same depth as other PC RPGs. What can you say to allay this concern?

TH: Play Morrowind on PC, and then play it on Xbox. Anyone who says a console game can't have depth hasn't played enough of them. The platform is 100 percent irrelevant.

GS: According to your Web site, Bethesda is hiring developers to create RPGs for "future-generation consoles." Given the Elder Scrolls' long development cycle, should we expect to see Fallout 3 on a next-generation console? Or is it far along enough in development to be released on current-generation consoles?

TH: I can't say what platforms it will or won't be on yet. We hope to hit as many as them as we can.

GS: When can we expect to see Fallout 3?

TH: When it's done (trademark of id Software).

This quote:

I think people can look at how we've treated the Elder Scrolls and know that we'll give the same care to Fallout. We pride ourselves in keeping franchises relevant and bringing something fresh to the market with each game.

, and:

GS: Fallout had many unique elements for an RPG, including its extensive (and iconic) perk system and darkly comic tone. Will those be present in the sequel?

TH: Oh, yes. Most definitely. "Bloody Mess" is the best perk ever, where your enemies die in ultraviolent ways.


seem to indicate to me that they may very well actually come up with a decent sequel to fallout. I'm extremely excited to see what they could accomplish. Even if it is a different company, if the members of that company have respect for the game's roots, they may still be able to pull off an excellent game. "Morrowind with guns" might not be too bad... :D
 
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novak

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I don't really have high hopes for the game since there isn't much you can do to a near perfect product but I'm cautiously optimistic. Bethesda is one of my favourite game developer at the moment - and has been for a while now - so I trust them not to f*ck it up completely.
 

das_ben

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I'm hoping for the best, but I'm not sure whether I'd stand major changes from the original games [e.g. 1st person, real time fighting etc.].
 

fist_mlrs

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they for shure will put quite a few elements into the game, but i think berthesa is cappable of this (thinking of it i'd even buy a new fallout which just offers a new quest, and everything else, even the gfx, staying the same). im not shure wether first person would work out because of the guns (wouldn't mind to try though), realtime combat worked pretty well for fallout tactics imo.
 

Profe

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-reaper- said:
I'm hoping for the best, but I'm not sure whether I'd stand major changes from the original games [e.g. 1st person, real time fighting etc.].
Indeed, it would really bother me if they drastically change the classic fallout interface for whatever reason. 1st person would really kill it for me too, it just won't feel like fallout. I don't know if I'd prefer a full 3d over isometric though.

Real time wasn't that bad in tactics, in fact I liked it better than turn based because the turn based system was pretty exploitable if you knew what you were doing.

I'm happy that the fallout franchise has been resurrected but maybe I'd rather it would have fallen back in the hands of people from the original team. But maybe I'm just being a whiny bitch and bethesda will do a good job, if they keep true to the franchise they can't **** up can they?
 

ravens_hawk

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Heh wasn't "Bloody mess" a trait, not a perk? ;)
Real time tended not to work with fallout, I've been playing tactics of late and for me real time in the standard fallout world doesn't work (like trying try to control a really odd RTS,) I suppose it could work in a 3D and or first person world, like a really cool Deus Ex.

Of course a cool compromise would be to use the isometric-view but allow the player to rotate it (at least change the camera to north south east west so the maps aren't limited to two walls for placing objects.)

I'll be happy to at least see any Fallout 3.
 

Sardaukar

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Jagged Alliance 3 was also revived, but it's being developed by a new Russian studio. They probably won't screw it up because this'll make or break their reputation :E

They had a nice idea for camera control as well. A "2d isometric simulation" mode which fixes the camera at a 45 degree angle and you can rotate the camera with the mouse wheel so there's no need for transparent walls.
 

ninjin

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although personally, i think Fallout is best left in 2d mode like the preceding fallout 1 & 2 and Tactics. I think that it gives much cleaner detail than having to have polygons for 3d. Also fallout = 2d, we all know that :p

if real time = similar to the Fallout Tactics style, it would be awesome, too bad tactics was a bit linear, other than that, i actually loved it.
 

TheShiningWizard

Because it's more fantastical.
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Now if someone'll just revive Space Quest and steal the Formula One license from Sony--hopefully giving it to a company that actually makes PC games--I'll be a happy camper.
 

mat69

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Imo it'd be perfect if they used transparent walls, this way you don't have to bother about the camera (should be an option allthough) while the other way you keep turning it all the time, in every village you enter with those buildings and maybe even in every house. Allthough the idea with the mousewheel is great, probably it works. The backdraw I had with so many 3d strategy games was that setting the camera so that I can actually see what I want takes just too much time of the game.