UT Extended Skeletal Animation Support

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Raven

Member
Jan 17, 2004
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turniej.unreal.pl
RSkeletalMeshEx adds to Unreal Engine 1 skeletal system following features:

* returns bone details (position, orientation, etc)
* returns whenever bone exists or not
* returns number of bones
* returns bone name by index
* implements AttachToBone function

download: RSkeletalMeshEx.zip
ReadMe @ wiki: http://wiki.beyondunreal.com/UE1:RSkeletalMeshEx

Changelog

v 0.0.2
* added function RSkeletalActor which implements AttachToBone function
v 0.0.1 (first public release)
* added function GetBoneRotation and GetBoneLocation
 

meowcat

take a chance
Jun 7, 2001
803
3
18
Would it be possible for you to add 'Set' functions or maybe animation channels/blending (I imagine it would be no small task)?
 

Silver_Ibex

Member
Feb 27, 2001
654
0
16
This looks very interesting :) so what type of projects is this best suited for? and does this mean rag dolls can now be done with it?
 

Raven

Member
Jan 17, 2004
147
0
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turniej.unreal.pl
Sorry for no answer, I had problems with my PC.

I think ragdolls are doable, but it's hell of a problem. Right now this thing can only attach actors to bones of non-animated skeletal meshes. The problem is that ReferenceSkeleton doesn't hold information of bone current position. I have to figure out, how anim sequences are stored.