from http://forums.beyondunreal.com/showthread.php?t=157253
hm how about like, one of those gimmicky 'interactive music' things they use so often in consoles... like if theres 1 minute left or during overtime in onslaught, the music goes twice as fast... or when you get on a killing spree it gets more upbeat.... or when your the bottom feeder in mutant it gets a sad melody, or in deathmatch the music changes depending on your placing against other players , on ctf you get an exciting crescendo if your carrying the flag, or the music gets an uplifting tenor when you pick up something like a double damage or a redeemer....
if your in assault the music changes depending on the type of objective your trying to complete (like , in AS-mothership, the space combat part would have star-wars style music, but when your trying to disable the core you get james bond style music or something)
or if you win a match it plays a fanfare(not just a sound effect but the whole music changes), and if you lose it goes all wonky on you and stuff
maybe in vehicle-enabled gametypes, the music can also depend on what type of vehicle your in...like , cowboy-style music in the scorpion, and top-gun 80s rock when your flying the raptor... heck maybe you can even change radio stations gta-style ...
JaFO said:ah, but the B2-soundtrack would 'slow down' once you used the boost, something which didn't happen in B3.
hm how about like, one of those gimmicky 'interactive music' things they use so often in consoles... like if theres 1 minute left or during overtime in onslaught, the music goes twice as fast... or when you get on a killing spree it gets more upbeat.... or when your the bottom feeder in mutant it gets a sad melody, or in deathmatch the music changes depending on your placing against other players , on ctf you get an exciting crescendo if your carrying the flag, or the music gets an uplifting tenor when you pick up something like a double damage or a redeemer....
if your in assault the music changes depending on the type of objective your trying to complete (like , in AS-mothership, the space combat part would have star-wars style music, but when your trying to disable the core you get james bond style music or something)
or if you win a match it plays a fanfare(not just a sound effect but the whole music changes), and if you lose it goes all wonky on you and stuff
maybe in vehicle-enabled gametypes, the music can also depend on what type of vehicle your in...like , cowboy-style music in the scorpion, and top-gun 80s rock when your flying the raptor... heck maybe you can even change radio stations gta-style ...