emitters in actor class browser

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sweeny

stick that in you phife and smoke it!!!
Nov 29, 2002
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Leeds, UK
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hi

i dont know if this is a coder question or not (tho i dont think it is) but sorry if its in the wrong forum

anyways basicaly what i want to do is change the mesh and emitter of a breakable barricade found under decoration>DECO_Smashable

i can change the mesh ok but what i need to do is add my custom emitter to the actor class browser in a .u file so it shows up with the rest of the premade emitters. so the question is how do i make the emitter in the level into one already set up in the actor class browser?

thanks alot

sweeny
 

soldat

resident potato
Oct 28, 2002
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the corner pocket
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you will have to make a new class descending from xemitter (or some other if needed). set up the properties of this new custom emitter, and compile.

you can either save into a new package or save it straight into the level. next time, load the package, and you will find it in the list.

sorry for the late reply :)