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emitters in actor class browser

Discussion in 'Mapping' started by sweeny, Sep 24, 2004.

  1. sweeny

    sweeny stick that in you phife and smoke it!!!

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    hi

    i dont know if this is a coder question or not (tho i dont think it is) but sorry if its in the wrong forum

    anyways basicaly what i want to do is change the mesh and emitter of a breakable barricade found under decoration>DECO_Smashable

    i can change the mesh ok but what i need to do is add my custom emitter to the actor class browser in a .u file so it shows up with the rest of the premade emitters. so the question is how do i make the emitter in the level into one already set up in the actor class browser?

    thanks alot

    sweeny
     
  2. soldat

    soldat resident potato

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    you will have to make a new class descending from xemitter (or some other if needed). set up the properties of this new custom emitter, and compile.

    you can either save into a new package or save it straight into the level. next time, load the package, and you will find it in the list.

    sorry for the late reply :)
     

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