I went through various keybinds in editor and few questions appeared.
* I've found some keybinds in UTGame\Config\UTInput.ini and also other binds for matinee, kismet, etc. in other config files. But I couldn't find for example simple "W" bind for toggling static meshes. Is it hardcoded or is there some other file with these binds?
* I've found Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) in that UTInput.ini. Yet when I press Shift+M it works the same as M without shift (ACTOR LEVELCURRENT) - at least in log it seems so. However my faces are indeed remembered and I can recall them later. That's confusing. Is that bind broken or is just log output wrong?
* Other configured binds also don't work as expected. Shift+O performs surface union with memory, although it states that it should do intersection (logical and), Shift+U outputs UNION, yet it does intersection. I assume, this is just little bug. ;-)
Final question:
* Is it safe to modify this file and add my own binds there or are should I expect some tricky issues?
* I've found some keybinds in UTGame\Config\UTInput.ini and also other binds for matinee, kismet, etc. in other config files. But I couldn't find for example simple "W" bind for toggling static meshes. Is it hardcoded or is there some other file with these binds?
* I've found Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) in that UTInput.ini. Yet when I press Shift+M it works the same as M without shift (ACTOR LEVELCURRENT) - at least in log it seems so. However my faces are indeed remembered and I can recall them later. That's confusing. Is that bind broken or is just log output wrong?
* Other configured binds also don't work as expected. Shift+O performs surface union with memory, although it states that it should do intersection (logical and), Shift+U outputs UNION, yet it does intersection. I assume, this is just little bug. ;-)
Final question:
* Is it safe to modify this file and add my own binds there or are should I expect some tricky issues?