I'm familiar with UScript and C++.
How do I edit demo files? I know it's "impossible", but nothing is impossible. Demo files should contain information about the game (players location, rotation, etc.) for every 'moment' (for example 'moment' is every 20ms). I want to see this information and edit it.
Secondly I want to play some old demos that crash because I don't have one file, which is no longer available. So if I could edit demos maybe I could figure out how to make them working.
If you don't know the answers I could try to figure it out on my own but I don't know where to start with dll files. I know that many UT functions are implemented in C++ in dll files, but how do I play with them? Probably I should have UT source code. (Somewhere I have some source files (ut436pub.rar or sth like that), but I get a feeling that they don't contain everything.). If I had C++ source code then maybe I could recompile my own dlls.
thx
How do I edit demo files? I know it's "impossible", but nothing is impossible. Demo files should contain information about the game (players location, rotation, etc.) for every 'moment' (for example 'moment' is every 20ms). I want to see this information and edit it.
Secondly I want to play some old demos that crash because I don't have one file, which is no longer available. So if I could edit demos maybe I could figure out how to make them working.
If you don't know the answers I could try to figure it out on my own but I don't know where to start with dll files. I know that many UT functions are implemented in C++ in dll files, but how do I play with them? Probably I should have UT source code. (Somewhere I have some source files (ut436pub.rar or sth like that), but I get a feeling that they don't contain everything.). If I had C++ source code then maybe I could recompile my own dlls.
thx