I think we should forget about the animations. I personally would be much more interested in getting it to work right. If there was a mutator to lock the POV to the rear of the weapon I would be more than happy.
It's not entirely that simple, there always seems a good deal of creative things players can do to 'break' things - and a standing view doesn't really make sense if the gun is crotch-level.Gnam said:As for aiming, locking the 1st person view behind the sights and then locking the swivel of the gun outside a certain radius (so the player doesn't aim straight up and have the player model be kissing the top of the receiver) should do the job.