Easy way to tweak first person weapon models?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Schmoe

New Member
Jun 12, 2004
14
0
0
I'm making a weapons pack and so far I have modeled, skinned, animated & coded 3 of the weapons. The only trouble i'm having now is that the weapons are all over the place in first person view, so I have to edit the default properties:
Code:
PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000)
PlayerViewPivot=(Pitch=0,Yaw=0,Roll=0)
... then compile, load the game and see what it looks like.

This takes forever... and its hard to visualize what propertie needs to be changed in order to rotate/move the model where I want it.

Is there an easier way to do this? Has anyone made a mutator to edit the values in game or something similar?

Thanks.