Ya, I have a lot of ideas.... I just can't get any of them to work
Problems:
1. The deco creator doesn't work properly. The clouds appear at the edge of the radius, then when they travel towards the player they disappear without crossing the hole diameter of the area around the player.
2. I can't get my objectives to work properly. The satchel charge won't appear on the SAM sites that get blown up.
3. After the SAM sites get blown up, that activates an area objective. But the area objective won't work (the waypoint is there though).
4. The decos disappear when you can't see their midpoint even though I have their "Alwaysrelevent" property set to true.
-- I haven't been able to make any progress towards solving these seemingly simple problems. I have stopped my work on it for now because these problems have me discouraged.