EAS-INF-ReactorSector46 now released!

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NTKB

Banned
Aug 25, 2001
2,858
0
0
New Jersey, U.S.A.
keihaswarrior said:
Great Job FM! You have certainly gone above and beyond a simple conversion. I can't wait to play this online. I especially like how the reactor explodes (first pic) after the attackers win ty ty.

Two small things:
1) The strips in the wall by the hummers can still be seen through
2) This door seems to be missing a texture?

KW its on the GD server. It will open to the public tonight. I tried it and it ****ing ROCKS. FM I give you :tup: :tup:

BTW I will be reviewing this map shortly for Combatmaps.de.

Odie set the time for Reactor to 20 mins. 15 is not enough unless you make a perfect run. Ive been testing this. As for the other maps ill give you an adjusted time after I correct some of the camos.
 
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Fat Marrow

Vegetable
Feb 27, 2002
767
4
18
50
London
discord.gg
keihaswarrior said:
Great Job FM! You have certainly gone above and beyond a simple conversion. I can't wait to play this online. I especially like how the reactor explodes (first pic) after the attackers win ty ty.

Two small things:
2) The strips in the wall by the hummers can still be seen through
3) This door seems to be missing a texture?

1 - my pleasure :)

2 - damn. I didn't find that when you mentioned it before, and I didn't spot it before release. I guess that's not a fatal/tactically advantageous BSP error though..?

3 - the door is pitch black due to odd mover lighting. It's probably digging into the wall somewhere. Again, that could be fixed, but it's not fatal.

Thanks for the sharp eye, though, as ever ;)
 

Fat Marrow

Vegetable
Feb 27, 2002
767
4
18
50
London
discord.gg
{GD}NTKB said:
KW its on the GD server. It will open to the public tonight. I tried it and it ****ing ROCKS. FM I give you :tup: :tup:

BTW I will be reviewing this map shortly for Combatmaps.de.

Odie set the time for Reactor to 20 mins. 15 is not enough unless you make a perfect run. Ive been testing this. As for the other maps ill give you an adjusted time after I correct some of the camos.

My pleasure -- it was certainly time consuming. Probably wouldn't have done as much either if people like KW and Vega-don hadn't kept hassling me (don't get into the habit though :) )...

You can embed a certain camo choice in maps, can't you? Shame I forgot... not sure what I'd go for though. Maybe blue/black for defenders, urban for attackers?
 

NTKB

Banned
Aug 25, 2001
2,858
0
0
New Jersey, U.S.A.
Fat Marrow said:
My pleasure -- it was certainly time consuming. Probably wouldn't have done as much either if people like KW and Vega-don hadn't kept hassling me (don't get into the habit though :) )...

You can embed a certain camo choice in maps, can't you? Shame I forgot... not sure what I'd go for though. Maybe blue/black for defenders, urban for attackers?

We did Opfor black and.. well join GD later to find out ;)
 

geogob

Koohii o nomimasu ka?
Incredible! The more I play this map, the more I like it! We really need more maps with complex objectives like this one.... and damn it feels good to move the crate back when you are defending... I can just imagine the look on the defenders face running out of the spawn only to see the crate moving back and the door closing lol.
 

Fat Marrow

Vegetable
Feb 27, 2002
767
4
18
50
London
discord.gg
geogob said:
Incredible! The more I play this map, the more I like it! We really need more maps with complex objectives like this one.... and damn it feels good to move the crate back when you are defending... I can just imagine the look on the defenders face running out of the spawn only to see the crate moving back and the door closing lol.

Hehe... don't worry -- I'm thinking up devious objectives for my next map (will probably post some screenies in the relevant dev thread)