Duel (1 on 1 only, Golden Eye style)

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mr bron

New Member
May 29, 2004
3
0
0
Dual Mod (1on 1, Golden Eye style)

Intro
The gameplay should be like in RARE's Golden Eye, and the overall style and looks too. The weapons, models and maps should all be original. It's about two highly trained proffesionals trying to assasinate eachother. No double-oh-seven or that sort of stuff, all original content.

Style
I was thinking of a cool and slick style mod. Remember the Nintendo 64 hit Golden Eye? Than you know what I mean. I mean one terrible stylisch and slick bad guy, and one awfully stylisch and slick good guy. A super cool and easy assasin and a super slick secret agent, in a very realistic and inviting environment.

Gameplay
Only for two players, head to head. If you remember Golden Eye, you know exactly what I mean. Every single bullet hit kills, exept for the hits in the arms and legs, they couse injurie wich should influence the movement. The most obvious game mode would be a dual between two players, wich weapons of choice in a environment of choice. Other game modes would be possible, perhaps a mode in wich both players have to kill a target (bot). Both players choose the same type of weapon: pistol, sniper rifle or sub machine gun (smg). The smg could be left out if needed. And each weapon catagory has it own maps for gameplay's sake.

Weapons
The weapns are spread in three catagories, wich may be reduced to two, the smg could be left out as mentioned earlier. I chose modern and real classic weapons, for the sake of style.
Pistols: H&K Mark 23; Beretta 92fs silenced; Desert Eagle; Colt 1911; Colt .45 revolver; Colt peacemaker.
Sniper rifles: Mauser Karabiner ' 98; Mosin Nagant 91/30; SVD Dragunov; Bereta M82 A1; H&K PSG 1; Accuracy Int. AW-50.
SMG: H&K MP5 sd 6; FN P90; IMI UZI; AK 74 SU; Sten MK III; Thompson M 1 A 1.

Models
From the classic suits of the 19nth century to the modern age suits. Both the good and the bad choose the same type of suits.

Maps
I devided the maps into three catagories, as the weapons. Each weapon catagorie has it own style map. The SMG maps could be left out.
Pistol maps: Museum (classic style); High School; Office building; Parking garage; Laboratory.
Sniper maps: Forest (alps style); Indian street (Bombay style); Train station (classic style); Roof office buildings (New York style); Deserted Highway.
SMG maps: Street in city (Hong Kong style); Airport; Shopping Mall; Old deserted village; Jungle.

It is just some Idea for a total conversion mod. About six weapons in each class, could be reduced to a total of twelve. And about five maps in each class, this could be reduced to a total of 10. If anyone is interested in this kind of mod, please respond.
 

mr bron

New Member
May 29, 2004
3
0
0
I forgot to tell you why, so here it is:

there has been no good multiplayer game that let's you play head to head for a long time. Only small or larger group fights. I thought maybe it is time for something more straight, more direct. I realise that there are many games that COULD be played with only two players, but it is never done. Simply becouse the maps are too big and so the game gets boring. So I'd like to create a mod with smaller maps, direct and hardboiled gameplay, really specialised in duels, in head to head gameplay.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
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not a bad idea... i can to the proxy, timmed and trip mines... just can't help for a few weeks... busy with an major project.
 

mr bron

New Member
May 29, 2004
3
0
0
If you think this is a good idea, maybe, perhaps it will get off the ground. The biggest problem is me, I'm not useful in the creation of it. I could supply with plenty good ideas, but I can't map, skin or model.
 

FaT CaM

Not much...
Apr 5, 2002
1,893
0
0
36
¯\(˚_o)/¯ I DUNNO?
That mod guy said:
I was thinking of a cool and slick style mod. Remember the Nintendo 64 hit Golden Eye? Than you know what I mean. I mean one terrible stylisch and slick bad guy, and one awfully stylisch and slick good guy. A super cool and easy assasin and a super slick secret agent, in a very realistic and inviting environment.

GOldeneye was about as slick as a box of cheesels... Remebr those little hands they had? Calling them mits is an understatement!

Anyway, i sort of know what you mean.
 
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meowcat

take a chance
Jun 7, 2001
803
3
18
FaT CaM said:
GOldeneye was about as slick as a box of cheesels... Remebr those little hands they had? Calling them mits is an understatement!

Anyway, i sort of know what you mean.

The models were pretty basic, but the simplicity of GE64 was nice in it's own way. No need to worry about speed altering your accuracy, iron sight versus hipped aiming, crazy wall dodging or bunny hopping. Levels provided little to no cover once you entered a room so it was purely a matter of skill (and sometimes dumb luck) to kill your opponent. It would be nice to see something like that again as opposed to all of these TC mods and mutes, with a more reasonable download size. I loved those remote and proxy mines.....

Well you have reminded me of what I liked about GE mr bron. I think I will toss in a "license to kill" game mute with my mutator (as well as those wonderful miines) in my next release.
 
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