Ok so here is the concept I had a while ago that I am going to try and implement into DTASAL. I am ready to answer the many questions im sure you might have.
Each team chooses one city to start with from among a map of NA and europe with many important citys on it. Each city will have 3 TDM style maps assigned to it. Every week, you may issue an attack on an adjacent citys. The opposing city has 7 days to meet with the challanging team. They will then play 7 rounds of each of the 3 maps. the team that wins 2 out of 3 maps will gain/defend there city successfully. If the defending team chooses after a successful defense, they may initiate a sudden death MWH 3 round TDM match. If the defenders win this match they gain the attackers city that they were attacking from (a counter attack if you will). If they lose it, both sides retain there city.
All teams will start with at least 3 "buffer" citys to start around there city that no one is in control of. You may initiate an attack on said city and automatically claim it for the week. All challenges must be issued from 0001 Sunday to 2399 monday. Responses must be answered by 2399 Saturday. If no response is recieved you may automatically claim whichever city you are challenging. When a victory is attained over another empire, a screenshot of one of each empire members saying in the INF browser if they won or lost. Screenshot should include both comments in the same shot from both sides and be in jpeg format with a size of minimally 1024 x 768. Screenshots should be sent to (email will be provided).
As you can see, as you grow in size you may attain more than enough citys to defend each week. For this reason, for every 10 citys you gain you may assign a single city to start an auxillary team. This auxillary team will then be able to expand your "empire" for you. Auxillary teams can be formed from patriots (see below) or mercenarys (see below) who wish to join an empire. Weaker states may form alliances and strategize among themselves as they please.
There will be two castes of "freelancers." mercenarys and patriots. A mercenary claims allegiance to no one and may fight in any weeks match he chooses. He may fight in up to 3 matches a week. Patriots may fight unlimited matches a week but can only claim patriotism towards one "empire." He may forfeit his unlimited turns for the week and fight in a single match to assist an ally of a empire. A patriot is under no obligation to fight for his empire during the week. If a patriot chooses he may swap allegiances or become a mercenary. If he does this he forfeits all turns for the week. Mercenarys who wish to become patriots do not suffer this penalty.
Full allegiance members of an empire may fight unlimited battles a week for there empire. They may only assist each ally they have once a week. This includes assigning an auxillary team to fight for said ally. An empire may only use 2 mercs for one week, or 1 for 2 weeks and then cannot use a mercenary for the following week. If an empire cannot field at least 2 members once every 2 weeks they should not be running an empire. The system allows for all players to have a chance to participate and to see more than just numbers to what there victorys are accomplishing.
If an empire is wiped out, the players become mercs for 2 weeks and then may choose to join another empire or become a patriot.
The game will run until 1 empire conquers over 70% of the map.
All empires, citys, and perhaps many players will have bio/profile pages you may access on the DTASAL website that is under construction. Once complete you can simply click a tab to open a citys info or an empires profile.
Hope you guys like the idea!
Each team chooses one city to start with from among a map of NA and europe with many important citys on it. Each city will have 3 TDM style maps assigned to it. Every week, you may issue an attack on an adjacent citys. The opposing city has 7 days to meet with the challanging team. They will then play 7 rounds of each of the 3 maps. the team that wins 2 out of 3 maps will gain/defend there city successfully. If the defending team chooses after a successful defense, they may initiate a sudden death MWH 3 round TDM match. If the defenders win this match they gain the attackers city that they were attacking from (a counter attack if you will). If they lose it, both sides retain there city.
All teams will start with at least 3 "buffer" citys to start around there city that no one is in control of. You may initiate an attack on said city and automatically claim it for the week. All challenges must be issued from 0001 Sunday to 2399 monday. Responses must be answered by 2399 Saturday. If no response is recieved you may automatically claim whichever city you are challenging. When a victory is attained over another empire, a screenshot of one of each empire members saying in the INF browser if they won or lost. Screenshot should include both comments in the same shot from both sides and be in jpeg format with a size of minimally 1024 x 768. Screenshots should be sent to (email will be provided).
As you can see, as you grow in size you may attain more than enough citys to defend each week. For this reason, for every 10 citys you gain you may assign a single city to start an auxillary team. This auxillary team will then be able to expand your "empire" for you. Auxillary teams can be formed from patriots (see below) or mercenarys (see below) who wish to join an empire. Weaker states may form alliances and strategize among themselves as they please.
There will be two castes of "freelancers." mercenarys and patriots. A mercenary claims allegiance to no one and may fight in any weeks match he chooses. He may fight in up to 3 matches a week. Patriots may fight unlimited matches a week but can only claim patriotism towards one "empire." He may forfeit his unlimited turns for the week and fight in a single match to assist an ally of a empire. A patriot is under no obligation to fight for his empire during the week. If a patriot chooses he may swap allegiances or become a mercenary. If he does this he forfeits all turns for the week. Mercenarys who wish to become patriots do not suffer this penalty.
Full allegiance members of an empire may fight unlimited battles a week for there empire. They may only assist each ally they have once a week. This includes assigning an auxillary team to fight for said ally. An empire may only use 2 mercs for one week, or 1 for 2 weeks and then cannot use a mercenary for the following week. If an empire cannot field at least 2 members once every 2 weeks they should not be running an empire. The system allows for all players to have a chance to participate and to see more than just numbers to what there victorys are accomplishing.
If an empire is wiped out, the players become mercs for 2 weeks and then may choose to join another empire or become a patriot.
The game will run until 1 empire conquers over 70% of the map.
All empires, citys, and perhaps many players will have bio/profile pages you may access on the DTASAL website that is under construction. Once complete you can simply click a tab to open a citys info or an empires profile.
Hope you guys like the idea!