at least, 95% of the gamers i know are pirating games. If I go to school, pirated games are shared there like it is normal (and it IS normal, if everyone is doing it) and i'm the only one who buys games.
And it's not hyperbolic, imo.
Thats because you go to school, kids have allways been big on pirating, i used to when i was younger too, it was really the only realistic way for me to get games back then, i certainly coulden't afford them.
But then you get older and start making real money, and things change, it actually becomes easier for you to buy them, rather than messing around with torrents and finding the right cracks, and most people will either stop pirating at that point, or tone it waaay down and only pirate a few things (like Photoshop, which costs an arm and a lung), but pay for the majority of it.
I still know a few of the guys i used to hang out with when we where younger, and we all used to be pirates, who got all of our games through piracy (save for the occational B-day present, else, it was all warez), we where even doing it before the internet, but you know how many of them pirate games today? not one, and we are all gamers.
And don't think its because games are cheap here in Soviet Denmark either, we pay the same you do, only we have higher sales taxes.
let's say, a game- Call of Duty 4 (PC), for example, sells 2 million copies (which is freaking much), it means, that 38 million ppl pirated it. It sounds much, but the world is large, and i believe, it's possible. even in germany, there are probably 5 million gamers, and like 50% played CoD4. (idk anyone who didn't play it yet) so, if there were 500000 units sold in germany (which is much), we still have 2 million ppl pirating the game. If you look at china, which has MUCH more citizens, and where almost nobody actually buys games, you'll see, that 38 million pirated copies is realistic.
Thease are all numbers you just pulled out of your posteriour.
Besides, show me how many of thease alleged warez copies constitute a lost sale, because that's what it's really about, how many of thease people would ever pay real money for thease games if they somehow coulden't pirate them?
If it's not actually a lost sale, and many of them are not going to be, then there's no money lost, but ofcourse, nobody can really prove how many warez copies are or are not a lost sale, and the water only gets muddier when we know some people will actually buy a game they have pirated if they like it, and thus it was not a lost sale, but it still adds another digit to the list of downloads.